Gambling "Smarts"

Gambling

SMARTS

  Gambling is common in the saloons of the Old West, the back rooms of criminal organizations, the barracks of most armies, or the flight decks of scifi spaceships. To simulate an hour of gambling without having to roll for every single toss of the dice or hand of cards, have everyone agree on the stakes, such as $10, 10 gold coins, etc.   Everyone in the game then makes a Gambling roll. The lowest total pays the highest total the difference times the stake. The next lowest pays the second highest the difference times the stake, and so on. If there’s an odd man left in the middle, he breaks even.  

Example

Red rolls highest with a 10 and Gabe rolls lowest with a 4. The difference is 6, so Gabe pays Red 6 × the stake of $10, or $60.  

Cheating

A character who cheats adds +2 to his roll. The GM may raise or lower this modifier depending on the particulars of the game or the method of cheating. If a cheater rolls a Critical Failure, however, he’s caught. The consequences depend on the circumstances and who noticed, but are usually unpleasant!

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