Performance "Spirit"

Performance

SPIRIT

  A good entertainer can lift the spirits, rally a crowd to action, or simply earn a few bucks from the locals. Specifics depend on the situation, setting, and how well the character is known in the area. Performance covers singing, acting, playing an instrument, or similar tasks that require an audience to appreciate.  

Raising Funds

The amount of money a character can raise by performing is extremely subjective, but as a general rule a successful performance raises 20% of the setting’s Starting Funds with a success and 30% with a raise.   The GM can multiply this amount by the performer’s Rank if she feels it’s appropriate. These numbers work for typical performers who might be known in a small establishment or area. Larger performances can greatly boost the performer’s fee, but also require more time, energy, and setup.  

Deception

Performance can be used instead of Persuasion if the character is attempting to deceive, bluff, or disguise herself and the GM agrees it makes sense in the context of the situation.

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