Push

Sometimes characters may want to push a foe in hopes of knocking him out of position, prone, or even into a deadly hazard. Pushing a foe is an opposed roll of Strength. If the attacker is successful he pushes the foe back up to 1″ (two yards). With a raise, increase the distance to 2″ (four yards). Double either distance if the attacker’s Scale is larger than the foe’s. A character who’s successfully Pushed must make an Athletics roll (at −2 if the attacker got a raise) or be knocked prone.  

Running

If the attacker ran at least 2″ (four yards) before the Push, he adds +2 to his total.  

Size Matters

Creatures may not generally Push a foe more than two Sizes larger then themselves unless they have exceptional Strength for their Size (GM’s call).  

Skill

The attacker or defender may roll Athletics instead of Strength if they choose.  

Shields

Attackers and defenders add their shield’s Parry bonus to their Strength (or Athletics) rolls when pushing.

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