Push
Sometimes characters may want to push a foe in hopes of knocking him out of position, prone, or even into a deadly hazard.
Pushing a foe is an opposed roll of Strength. If the attacker is successful he pushes the foe back up to 1″ (two yards).
With a raise, increase the distance to 2″ (four yards). Double either distance if the attacker’s Scale is larger than the foe’s.
A character who’s successfully Pushed must make an Athletics roll (at −2 if the attacker got a raise) or be knocked prone.
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