Size & Scale

Characters and creatures have a Size ranging from −4 for very small beings up to Size 20 and higher for massive behemoths. Specific creature Sizes are listed in their statistics, and explained on the Size Table.   The Size Table lists seven different “Scales,” from Tiny to Gargantuan, and the Scale Modifier that goes with each. When creatures of different Scales attack each other, the smaller creature adds the difference between its Scale and its target to its attacks.   A Tiny fairy (−6 Scale modifier), for example, adds +10 to hurl a bolt at a Huge dragon (+4). The larger creature subtracts the difference from its attacks. A Very Small eagle (−4) subtracts 2 from its Fighting totals when attacking a Tiny fairy (−6).   Scale Modifiers
ModifierScale & Examples
-6 Tiny: armor joint, baseball, mouse
-4 Very Small: Human hand or head, basketball, house cat
-2 Small: Human limb, bobcat
--- Normal: Human, motorcycle, bull, horse
+2 Large: Hippo, most vehicles
+4 Huge: Dragon, whale
+6 Gargantuan: Building, Kaiju, ship
 

Called Shots & Target Size

Use the Scale of the target when making Called Shots against creatures, not their Scale. If a hero wants to blast the eye of a Huge creature destroying the city, for example, use the Scale of the eye, not the creature. If the eye is about the size of a car, the hero adds +2 to his roll because a car is Large, a +2 bonus. Hitting the vital areas have extra effects listed under Called Shots.

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