Traits Defined
Characters are defined by their “Traits,” attributes and skills ranked by die types. A d6 is average, while higher die types reflect much greater ability. Attributes are primarily passive or innate abilities used for resisting effects like fear or supernatural attacks.
Skills are used to actively do things or affect others. Exceptions occur, but these are the foundational differences between the two concepts.
Attributes
Attributes don’t directly affect skill rolls. Savage Worlds treats learned knowledge and training as the most relevant and direct factors. A high attribute allows one to increase a skill faster and opens up options to Edges that greatly differentiate two characters with the same skill. Every character starts with a d4 in each of five attributes:Agility
Agility is a measure of a character’s nimbleness, dexterity, and general coordination.Smarts
Smarts measures raw intelligence, mental acuity, and how fast a heroine thinks on her feet. It’s used to resist certain types of mental and social attacks.Spirit
Spirit is self-confidence, backbone, and willpower. It’s used to resist social and supernatural attacks as well as fear.Strength
Strength is physical power and fitness. It’s also used as the basis of a warrior’s damage in hand-to-hand combat, and to determine how much he can wear or carry.Vigor
Vigor represents an individual’s endurance, resistance to disease, poison, or toxins, and how much physical damage she can take before she can’t go on. It is most often used to resist Fatigue effects, and as the basis for the derived stat of Toughness.Using Attributes
Attributes are used to:- Determine how fast skills increase during Advancement.
- Limit access to Edges.
- Derive secondary statistics such as Toughness or melee damage.
- Resist effects such as being grappled or counter spells, powers, or social attacks such as Taunt or Intimidation.
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