Hathran

In the distant and exotic land of Ashia, a sisterhood of powerful spellcasters, both arcane and divine, battles to protect its people from the depredations of Vechon and to guide their spiritual lives. These hathrans, or Witches of Ashia, as they are more commonly known, are the power behind the throne in their homeland far to the east, and their mystical prowess there is extremely potent. Hathrans traveling outside Ashia always wear masks to conceal their faces from the outside world. Most hathrans are drawn from members of the witch or cleric classes. Bards, sorcerers, wizards, and druids are rare but not unheard of among hathrans, but divine champions and rangers are practically non-existent within the sisterhood. Regardless of their original classes, hathrans consider rivalry between spellcasters to be utterly foolish, and they hold no grudge against any of their sisters for the origin of their spells.

Beyond Ashia, the Witches of Vólkerstadt have modelled their own order after the Wychlaran and serve a similar function for the Algafan Empire.

Requirements

Alignment: Any good.
Gender: Female
Region: Ashia or the Algafan Empire.
Spellcasting: Able to cast 4th-level arcane or divine spells.
Skills: Knowledge (Ashia or Empire local) 1 rank
Feats: Leadership
Traits: Ethran
Patron Deity: Gaia, Mylara, Selena, or Vydana.
Special: The candidate must be a member in good standing of the Witches of Ashia.

Class Features

Skills

The Hathran's class skills are Dreaming (Int), Craft (Int), Diplomacy (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skill Points at Each Level: 2 + Int Modifier

Table: Hathran

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +0 +0 +1 +1 Ashian spirit magic, leadership bonus, taboo +1 level of existing spellcasting class
2nd +1 +1 +1 +1 Spirit speech +1 level of existing spellcasting class
3rd +1 +1 +2 +2 Awe of the wychlaran -2, universal spirit magic 1/day +1 level of existing spellcasting class
4th +2 +1 +2 +2 Spirit concordat +1 level of existing spellcasting class
5th +2 +2 +3 +3 Circle leader +1 level of existing spellcasting class
6th +3 +2 +3 +3 Universal spirit magic 2/day +1 level of existing spellcasting class
7th +3 +2 +4 +4 Awe of the wychlaran -4 +1 level of existing spellcasting class
8th +4 +3 +4 +4 Spirit dominion +1 level of existing spellcasting class
9th +4 +3 +5 +5 Universal spirit magic 3/day +1 level of existing spellcasting class
10th +5 +3 +5 +5 Awe of the wychlaran -6, great circle leader +1 level of existing spellcasting class
 

Weapon and Armor Proficiency

Hathrans gain no new weapon or armor proficiencies.

Spells per day

When a new hathran level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class granted her access to 4th-level spells before she added the prestige class. She does not, however, gain other benefits a character of that class would have gained (bonus metamagic or item creation feats, hexes, additional dice for channel energy, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of hathran to the level of whatever other spellcasting class granted her access to 4th-level spells, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class that granted access to 4th-level spells before she became a hathran, she must decide to which class she adds each level of hathran for the purpose of determining spells per day.

Additionally, a small number of spells are added to the hathran’s class list for any spellcasting classes in which she can cast 4th level spells.

Ashian Spirit Magic (Ex)

A hathran’s training in the unique magic of her homeland gives her uncanny versatility. Beginning at 1st level, a hathran who prepares spells may choose to spontaneously cast any spell she knows in place of any spell of the same level that she has prepared, even if it is not on the same spell list as the substituted one. If the hathran normally does not prepare spells, she may instead utilize metamagic feats without the additional casting time normally required, though a spell so altered still uses up a higher-level spell slot, as normal. The hathran must be within the boundaries of Ashia to use this ability, and there is no limit to the number of times she may do so. Leadership Bonus (Ex): Beginning at 1st level, the hathran gains a +2 bonus to her Leadership score for the purpose of recruiting a cohort, with the following restriction: the cohort must be Ashian and must either be a female with the Ethran trait or a male with at least one level in barbarian.

Spirit Speech (Su)

At 2nd level, the hathran gains the ability to speak to and understand any creature with the spirit subtype. This ability functions regardless of the language that the hathran and the spirit actually use to converse. The hathran also gains a +2 bonus on any Charisma-based skill or ability checks made when dealing with spirits.

Awe of the Wychlaran (Ex)

At 3rd level, the hathran radiates such power and authority that her fellow Ashian find it difficult to act against her. Any character from Ashia region whose character level is lower than or equal to that of the hathran takes a -2 penalty on attack rolls against her. This penalty increases to -4 at 7th level and to -6 at 10th level.

Universal Spirit Magic (Ex)

At 3rd level, the hathran’s affinity for spirit magic is such that she can commune with spirits outside of Ashia. Once per day, she may use her Ashian spirit magic ability outside of Ashia. The hathran can use this ability twice per day at 6th level and three times per day at 9th.

Spirit Concordat (Ex)

At 4th level, the hathran casts all spells in the planar ally spell chain at +1 caster level.

Circle Leader (Ex)

At 5th level, the hathran can become a circle leader and act as a focus for Ashian circle magic.

Spirit Dominion

At 8th level, the hathran casts all spells in the planar ally spell chain at +1 caster level.

Great Circle Leader (Ex)

By the time the hathran reaches 10th level, she has mastered the art of circle magic and can lead a great circle. A great circle can have a total of nine assistants instead of five.

Hathran Spell List

0-Level: Naturewatch.
1st-Level: Low-light vision, scatterspray.
2nd-Level: Flame dagger, moonbeam, one with the land.
3rd-Level: Flashburst, moon blade.
4th-Level: Land womb, lesser planar ally.
5th-Level: Lesser planar binding, moon path.
6th-Level: Planar ally, planar binding
8th-Level: Greater planar binding.

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