Imperial Guild Mage
This page is about the prestige class; for the organization, see Imperial Guild of Mages
The Imperial Guild of Mages is one of the most powerful guilds in the Kyraseian Empire. The mages of the Guild study and exchange information, create magic items to help support the guild’s financial independence, and offer their services to others in the city as watch-magi or fire guards (mages armed with spells and magic items to combat fires). The guild is also highly involved in the Empire’s politics, and work hard to cultivate an aura of weary respect among the populace.
The majority of the order’s members are arcanists, eldritch scoundrels, wizards, and spellswords, but the guild takes in all mages they find (willing or not), so neither bards, summoners, nor sorcerers are uncommon either. Witches and bloodragers are all but unheard of in the Guild.
The Imperial Guild of Mages is one of the most powerful guilds in the Kyraseian Empire. The mages of the Guild study and exchange information, create magic items to help support the guild’s financial independence, and offer their services to others in the city as watch-magi or fire guards (mages armed with spells and magic items to combat fires). The guild is also highly involved in the Empire’s politics, and work hard to cultivate an aura of weary respect among the populace.
The majority of the order’s members are arcanists, eldritch scoundrels, wizards, and spellswords, but the guild takes in all mages they find (willing or not), so neither bards, summoners, nor sorcerers are uncommon either. Witches and bloodragers are all but unheard of in the Guild.
Hit Die: d6
Requirements
Spellcasting: Able to cast arcane spells.Skills: Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks
Feats: Spell Focus (Choice of School) and either any one metamagic or item creation feat. Special: Must be a member in good standing of the Imperial Guild of Mages.
Class Features
Skills
The Guild Mage’s class skills are Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Spellcraft (Int), Survival (Wis).Skill Points at Each Level: 2 + Int Modifier
Table: Aes Sedai
Class
Level |
Base Attack
Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +1 | Membership, improved spell acquisition | +1 level of existing arcane spellcasting class |
2nd | +1 | +1 | +1 | +1 | Spellpool I | +1 level of existing arcane spellcasting class |
3rd | +1 | +1 | +1 | +2 | Bonus feat | +1 level of existing arcane spellcasting class |
4th | +2 | +1 | +1 | +2 | Improved counterspell | +1 level of existing arcane spellcasting class |
5th | +2 | +2 | +2 | +3 | Bonus feat | +1 level of existing arcane spellcasting class |
6th | +3 | +2 | +2 | +3 | Spellpool II | +1 level of existing arcane spellcasting class |
7th | +3 | +2 | +2 | +4 | Bonus feat | +1 level of existing arcane spellcasting class |
8th | +4 | +3 | +3 | +4 | Focused dispel | +1 level of existing arcane spellcasting class |
9th | +4 | +3 | +3 | +5 | Bonus feat | +1 level of existing arcane spellcasting class |
10th | +5 | +3 | +3 | +5 | Blessings of the Emperor, Spellpool III | +1 level of existing arcane spellcasting class |
Weapon and Armor Proficiency
Guild Mages gain no new weapon or armor proficiencies.Spells per day
When a new Guild Mage level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class granted her access to arcane spellcasting before she added the prestige class. She does not, however, gain other benefits a character of that class would have gained (bonus metamagic or item creation feats, hexes, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the level of Guild Mage to the level of whatever other spellcasting class granted her access to arcane spells, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class that granted access to arcane spellcasting before she became a Guild Mage, she must decide to which class she adds each level of Guild Mage for the purpose of determining spells per day.Membership
At 1st level, the character becomes a full member of the Imperial Guild of Mages. She is entitled to vote on issues before the entire membership and use the guild’s library and workrooms (though access to these facilities is based upon seniority).Membership in the order incurs the following duties and responsibilities:
- Monthly membership dues of 25gp (payable up to 1 year in advance
- Obedience to the ruling of the masters;
- Aid to other members in time of need (this normally means aiding other order members who are in danger, but can mean aiding them in their other endeavors as well and
- Defense of the Empire when called upon by the Emperor or legitimate authorities of the Kyraseian government.
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