Shield Dwarf
The sculpted halls and echoing chambers of dwarven kingdoms are scattered through the Underdark like forgotten necklaces of semiprecious stones. Dwarven kingdoms taught the less civilized races what it meant to hold and wield power. Unlike the ancient human empires, the dwarves distrusted magic. Instead, the dwarves become locked in eternal wars with goblin-kind and the other dwellers in the Underdark. One by one, the dwarven empires of the north failed, leaving only scattered survivors in the mountains or unconquered sections of the Underdark.
The clans that survived these battles are the shield dwarves. For many human generation they were divided into two types: the Hidden, given to reclusion and secrecy, and the Wanderers, comfortable with other races and inclined to exploration. Since the Thunder Blessing, older members of Hidden clans are beginning to change their hearts. Within a few decades the differences between Hidden and Wanderer may become meaningless. In the intervening centuries, the dwarven clans coalesced around the city of Konbuldur and created a new unified dwarven kingdom under Clan Ironhand.
Regions: Shield dwarven holds exist in Alana, Dunwich, the Eastlands, the Heartlands, the Spine of the World, the Northlands, and Viraes. Konbuldur, the great dwarven capital, is the most famous of the dwarven cities; it is located in the center span of the Spine of the World.
The clans that survived these battles are the shield dwarves. For many human generation they were divided into two types: the Hidden, given to reclusion and secrecy, and the Wanderers, comfortable with other races and inclined to exploration. Since the Thunder Blessing, older members of Hidden clans are beginning to change their hearts. Within a few decades the differences between Hidden and Wanderer may become meaningless. In the intervening centuries, the dwarven clans coalesced around the city of Konbuldur and created a new unified dwarven kingdom under Clan Ironhand.
Regions: Shield dwarven holds exist in Alana, Dunwich, the Eastlands, the Heartlands, the Spine of the World, the Northlands, and Viraes. Konbuldur, the great dwarven capital, is the most famous of the dwarven cities; it is located in the center span of the Spine of the World.
Table: Random Height and Weight
Gender | Base
Height |
Height Modifier | Base
Weight |
Weight Modifier |
---|---|---|---|---|
Male | 4 ft. 2 in. | +2d4 in. | 145bs. | ×(2d6) lbs. |
Female | 4 ft. 0 in. | +2d4 in. | 110 lbs. | ×(2d6) lbs. |
Racial Abilities
Shield dwarves have all the dwarven racial traits except as follows:- Weapon Familiarity: Shield dwarves are taught to use firearms from a young age and start as proficient in them. This is in addition to the weapon proficiency dwarves already receive.
- Automatic Languages: Dwarven, Common, home region. Bonus Languages: Algafan, Giant, Gnome, Goblin, Nordic, Orc, Terran, Undercommon.
Pathfinder 1e Statistics
Size MediumType Humanoid
Subtype(s) Dwarf
Challenge Rating 1/2
General Information
Vision DarkvisionDiet Omnivore
Average Lifespan 250-450 years
Homeland(s) the Eastlands, the Heartlands, the Northlands, the Spine of the World, and the Westlands.
Language(s) Common, Dwarven
Favored Climate Temperate
Favored Terrain Mountains
Appearance
Skin Color(s) Pale to lightly tannedHair Color(s) Red to dark brown, grays to white with age
Hairstyle(s) Long hair
Eye Color(s) Green, silvery blue
Typical Build Stocky, broad, muscular
Males
Average Height 4'4" ‒ 4'10" (1.3 ‒ 1.5m)Average Weight 150 ‒ 240 lbs (68 ‒ 110 kg)
Hairstyle(s) Long; groomed beards
Females
Average Height 4'2" ‒ 4'8" (1.3 ‒ 1.4 m)Average Weight 115 ‒ 205 lbs (52.2 ‒ 93 kg)
Hairstyle(s) Long; groomed beards
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