Brawn

Brawn is the efficient application of technique when applying raw physical force. The skill covers acts of applied might, including lifting or breaking things and contests of strength.

Lifting

A character can lift and carry up to their STR in SIZ up off the ground, or drag double this amount, without needing a Brawn roll. As a mass equivalent, 1 point of SIZ roughly equals 5 kilograms (~11 lbs). For every full 10% they possess in the skill the character may add an extra point of SIZ to this total.

For SIZ or mass above this the character needs to succeed in a Brawn roll. The maximum weight a character can briefly lift is equal to twice their STR plust one per every full 10% in Brawn.

Failing the Brawn roll may result in injury, the character must make a successful Endurance roll or suffer 1d3 points of damage to a random location below the head.

Fumbling the Brawn roll automatically results in injury.

Note that the size and shape of the object may make it impossible to lift, even if it is within the character's weight capacity.

Breaking

A character can use Brawn to break objects with their bare hands -- such as shoulder barging a wooden door. Take the character's maximum lifting capacity in SIZ and apply that value to the Damage Modifier table (seen below) to determine how much damage can be inflicted with each Brawn attempt. Failed rolls amy result in injury.

Contests of Strength

Brawn rolls can also be used in opposed tests for breaking free from the grip of others, arm wrestling, and tugs of war. Such events are handled as a simple opposed roll. However, there comes a point where technique cannot overcome siperiour size and strength. In a contest, if a character's Damage Modifier is smaller than their opponents, their Brawn roll suffers a penalty; a difference of one step raises the difficulty to Hard, whilst two steps increases it to Formidable, and so on. Naturally, the penalty is suffered by their opponent if the character is the stronger.

Standard Skill Base Skill Value: STR + SIZ

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