Change Range
Change Range
Proactive
The character can attempt to close on or retreat from an opponent, changing the range at which the fighting is taking place in order take best advantage of a weapon’s reach or retreat from
engagement entirely.
The opponent has the option to spend an Action Point to either try to maintain the range or take an attack of opportunity.
If the opponent choses to maintain then both combatants must match Evade skill in an opposed test. If the character wins they may choose to change the engagement range. If the opponent wins, the existing range is maintained. If the opponent chooses not to spend an action point (or has none to spend), they are considered to have automatically failed this roll.
If the opponent chooses to take the opportunity to attack then the opponent rolls Combat Style vs the characters Evade in an opposed test. If the opponent wins he strikes the character, varying degrees of success generating Special Effects as normal. Whether or not the blow lands, the character may change the range or withdrawl from the engagement.
This action applies to each enemy in an engagement with the character. The change in range has to make sense with the locations of the opponents. For example, if one opponent is in front of the character and the other behind, the character could not choose to close range with both opponents as moving towards one would move away from the other.
Movement Restrictions: The character may move at a gait no faster than a Walk.
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