Commerce
Commerce is used to evaluate the worth of goods and commodities, and to trade them for the best possible price. It is also used to understand the intricacies of business transaction is addition to securing a profit. A further use is in finding the best way to dispose of stolen and illicit goods -- again for the best possible price. Commerce is obviously used when traditing, and it can be opposed by either an opponents COmmerce skill or Willpower, reflecting the opposing side's attempts to further the deal in their favor. It is also used to judge the market value of the goods, gaining an idea of price and where it will be best traded.
In transactions where rolls are not opposed, a critical success allows the character to secure the commodity or service at half its usual price, or sell it for double.
Failing the roll indicates that the commoditty or service is secured at twice the price, or sold for only half the value.
A fumble means the character has insulted the purchaser or seller to such a degree that the transaction is lost. Alternatively it may indicate that they are cheated instead, ending up paying for something worthless or unwittingly selling something of potentially great value at a fraction of the cost.
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