Damage Weapon

General


Permits the character to damage his opponent's weapon as part of an attack or parry. If attacking, the character aims specifically at the defender's parrying weapon and applies their damage roll to it, rather than the wielder. The targeted weapon uses its own Armor Points for resisting the damage. If reduced to zero Hit Points, the weapon breaks.


When firing at range, striking a handheld weapon (with the exception of shields) is more difficult than striking a specific hit location. Damage Weapon may only be selected by ranged weapons on a Critical Success.


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