Dance
Just about every culture uses dance in some way -- either as recreation or as part of important rituals. It might be a court dance, a war dance, or a simple set of movements accompanying a prayer or ceremonial chant. The Dance skill meausres a character's ability to move rhythmically and accurately (to a reasonable degree) when caleld upon to do so.
A critical success results in a dance that is expressive, fluid, and perhaps deeply affecting for those who witness it. The dance is a s persuasive as ny Influence roll, and can be used as such in situations resting on communication and personal credibility. Alternatively any subsequent Influence test is given a bonus equal to the critical score of the Dance skill. Of course, a critical Dance roll may very well result in tumultuous applause, and tokens of admirration and appreciation.
A failed Dance roll signifies a lackluster performance.
A fumbled Dance is clumsy to both the dancer and those who watch it. The dancer trips or stumbles. Passion is lost, the execution is weak, and the dance fails to convey what it is meant to. Any skills resting on communication and personal credibility will suffer a penalty at the discretion of the GM.
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