Delay

Delay

Proactive


The character conserves one or more actions in order to perform reactive actions at a later time, such as Interrupt or Parry. The Action Point costs of delaying is covered by whatever acts are finally performed. If the delayed actions are not taken before the character’s next turn (on the following cycle), then the character is considered to have Dithered and the Action Points are lost.


Movement Restrictions: None (though the action taken later using delay may be subject to movement restrictions).


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