Evade
Reactive
The character can attempt to dive or roll clear of threats such as incoming missiles or a charging attack. Using Evade leaves the character prone, unless mitigated by some special consequence or ability. Thus, the character’s next Turn is usually spent taking the Regain Footing action. A character that has been rendered prone due to evading may move up to 1m in any direction, or drop prone in place.
Movement Restrictions: The character may move at a gait no faster than a Run.
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