Interrupt

Interrupt

Reactive
Can only be performed by delaying characters


This reactive action halts an opponent’s Turn at any point in order to take a delayed Turn action. Assuming no change in the tactical situation, the opponent continues the Turn after the character’s is completed. If unable to still achieve the original declaration, the opponent’s Action Point is wasted. An interrupt can also be used against anyone passing close by the delaying character within weapon’s reach.


Movement Restrictions: As per that of the interrupting action.


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