Ride
Ride covers the ability to control and remain mounted on those creatures that are trained to be ridden. The skill can be applied to a diverse range of beasts, everything from mules to elephants; even flying or swimming creatures.
Riding an unfamiliar species is always one difficulty grade harder; whilst riding a species of a different medium (a horseman riding a dragon for example) is two grades harder. Wild, untamed creatures cannot be ridden in a constructive manner until they have been broken and trained to be riding beasts.
A critical Ride result allows the rider to perform a feat of flamboyant riding (such as a jump or wingover) or temporarily increases their mount's Movement by one tenth.
A failure causes teh mount to drop a level of Fatigue.
A fumbled roll means that an accident occurs; either to the rider (who might fall off) or the mount whom suffers some form of injury, going lame or breaking one of its limbs for example.
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