Ride

Ride covers the ability to control and remain mounted on those creatures that are trained to be ridden. The skill can be applied to a diverse range of beasts, everything from mules to elephants; even flying or swimming creatures.

Riding an unfamiliar species is always one difficulty grade harder; whilst riding a species of a different medium (a horseman riding a dragon for example) is two grades harder. Wild, untamed creatures cannot be ridden in a constructive manner until they have been broken and trained to be riding beasts.

A critical Ride result allows the rider to perform a feat of flamboyant riding (such as a jump or wingover) or temporarily increases their mount's Movement by one tenth.

A failure causes teh mount to drop a level of Fatigue.

A fumbled roll means that an accident occurs; either to the rider (who might fall off) or the mount whom suffers some form of injury, going lame or breaking one of its limbs for example.

Standard Skill Base Skill Value: DEX + POW

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