Situational Combat
Ranged Combat Situational Modifiers
Situation | Difficulty Grade |
---|---|
Light Wind* | Hard |
Moderate Wind* | Formidable |
Strong Wind* | Herculean |
Gale, Storm, or Worse* | Hopeless |
Target is running | Hard |
Target is sprinting | Formidable |
Target obscured by mist or is in partial darkness | Hard |
Target is obsucred by thick smoke, fog, or is in darkness | Formidable |
Target is completely obscured | Herculean |
Blinded or loss of primary perception sense | Hopeless |
Target prone | Formidable |
Attacker is prone** | Hurculean |
Attacker is on unstable ground | Hard |
Melee Combat Situational Modifiers
Situation | Difficulty Grade |
---|---|
Attacking a helpless target | Automatic |
Attacking in a confined situation | Hard |
Defending while on lower ground or against mounted foe | Hard |
Fighting while on unstable ground | Hard |
Fighting while crouching or kneeling | Hard |
Fighting in poor visibility (thick fog, snowstorm) | Hard |
Fighting while prone | Formidable |
Fighting in partial darkness (dim illumination) | Formidable |
Fighting in pitch black, while blind, or with loss of primary perception sense | Herculean |
Combat While Climbing
While Climbing a character has all of their combat skills capped by the value of their Athletics skill. Normal bipedal creatures are limited to fighting with a single limb, requiring the other three to remain clinging to the vertiginous surface they are scaling.
Combat While Swimming
A swimming character has all of their combat skills capped by the value of their Swim skill. Since water (and other fluids) impose significant drag, only thrusting weapons are effective whilst submerged, and even those are reduced to half damage. Other weapons are slowed to the point of impotence. Unarmed combat attacks which involve biting, strangulation, or goring are unaffected.
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