Survival and Weather
Survival
Characters may find themselves in hostile environments: deserts, arctic landscapes, mountains, rain-lashed moorlands, and so on. In such environments characters may find themselves battling the elements and the three big killers: exporsure, starvation, and thirst.
Each danger has a specific onset time before a critical point is reached, after which debilitation occurs at a steady rate.
Exposure occurs when the body is inssuficiently protected against the a hostile environment. Assuming suitable clothing it usually starts to take effect after CON hours. The subsequent Exporue Rate can range from daily to mere minutes depending on the weather conditions (see below).
Starvation takes place after an extended period without food. Critical levels of starvation ebgin after a number of days equal to half CON. After this the Starvation Rate is daily.
Dehydration begins after CON x4 hours; although in arid or hot environments this might be CON x3 or even CON x2. The ensuing Dehydration Rate depends on the ambient aridity or humidity of the environment (see below).
Once any of the above conditions take hold characters start to accrue Fatigue levels. An Endurance roll is required at onset, which is then repeated every time the Exposure, Starvation, or Dehydration Rate cycles. If the roll is failed tehn a level of Fatigue is accrued.
Weather
Weather conditions can have a significant effect on the local environment. The main aspects of weather are precipitation, temperature, and wind. These are detailed for the purposes of modelling weather amgic, reduction of character skills, and calculating the effects of weather on Survival.
Precipitation
Precipitation relates to the amount of mousture which falls out of the sky. Depending on the temperature it can range between rain, sleet, and snow, with hail falling during storms. The base chance of it raining is equal to the relative humidity. The amount of rain per hour and the duration of the fall can be calculated by looking up the relevant entry on the Precipitation table below.
Normally precipitation has little effect on characters save to slow down travel if excessive rain causes flooding, or snow begins to drift, obscuring and blocking paths. Rain also makes chracters wet, which may increase their chance of suffering exposure if the ambient conditions are windy or cold.
Relative Humidity | Typical Cloud Cover | Amount per Hour | Duration | Dehydration Rate |
---|---|---|---|---|
0-12 | None | None | None | Hourly |
13-25 | Scant Clouds | Very Light (0-1mm) | 1d10 minutes | 2 Hours |
26-37 | Scattered Clouds | Light (1-2.5mm) | 1d6x10 minutes | 3 Hours |
38-50 | Heavy Clouds | Moderate (2.5-10mm) | 1d2 hours | 4 Hours |
51-62 | Slight Overcast | Heavy (11-25mm) | 1d3 hours | 4 Hours |
63-75 | Moderately Overcast | Very Heavy (26-50mm) | 1d6 hours | 3 Hours |
76-87 | Completely Overcast | Monsoon (51-80mm) | 1d8 hours | 2 Hours |
88-100 | Storm Clouds | Deluge (81+mm) | 1d12 hours | Hourly |
Temperature
Temperature can vary dramatically due to climate, season, and elevation. The following table provides a guideline for the effects of extreme tempertaure on characters.
Wet chracters shift the Exposure Rate one step cooler. Light or Moderate ggale force winds also shift Exposure Rate one step cooler, whilst stronger gales and storms shift it two steps.
Temp (°C) | Climate | Risk of Exposure | Exposure Rate |
---|---|---|---|
Below -20 | Glacial | Yes | Minutes |
-19 to -10 | Freezing | Yes | 15 Minutes |
-9 to 0 | Cold | Yes | Hourly |
1 to 10 | Chill | Yes | Daily |
11 to 20 | Cool | No | None |
21 to 30 | Warm | No | None |
31 to 40 | Hot | Yes | Hourly |
Wind
Wind, especially very strong winds, can have an adverse effect on activity. A wind's Strength (STR) is expressed in kilometers per hour of velocity. Its effect on physical skills -- those involving STR or DEX -- is detailed in the Movement Rate column.
Wind STR | Sample | Skill Grade | Movement Rate |
---|---|---|---|
0-15 | Calm Day / Light Breeze | Standard | Normal |
16-30 | Moderate Breeze | Standard | Normal |
31-45 | Strong Breeze | Standard | Two Thirds |
46-60 | Light Gale | Hard | Two Thirds |
61-75 | Moderate Gale | Hard | Half |
76-90 | Strong Gale | Formidable | Half |
91+ | Storm/Hurricane | Formidable | One Third |
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