Track
The Track skill is used for tracking any form of game or quarry. It uses both obvious and ambigious signs of passing to remain on the quarry's trail, including footprints, bruised leaves, scattered pollen, dispalced rocks, and so on; small tell-tale signs that are invisible to the non skilled. Track rolls need to be made periodically, especially if conditions change abruptly (a rain shower for example will disturb many signs). How often depends on how cunning the quarry has been. Conceal rolls can be used to oppose a Track roll.
With a critical success the tracker remains on the trail of someone or something not attempting to hide their spoor, irrespective of conditions, and does not need to make any subsequent Track rolls to locate the quarry.
Failing causes the tracker to lose the trail, forcing them to backtrack in order to pick it up again.
Fumbling a Track roll loses the trail utterly, forcing the user to abandon the pursuit or hunt. Alternatively the tracker may wander blithely into a prepared trap laid by the stalked victim.
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