Ward Location

Ward Location

Free


The character guards a particular Hit Location from being hit by dedicating one weapons to statically cover the area, providing passive blocking to that Hit Location. Any blow that lands on that location has its damage automatically downgraded as per normal for a parrying weapon of its SIZ. The ward continues until the dedicated weapon is used to attack or actively parry. Establishing a ward or changing the Hit Location covered must be performed prior to an opponent rolling to attack the character. Due to their design, shields can cover multiple areas.


Movement Restrictions: The character may be moving at a gait no faster than a Run.


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