The Heart of Peace
"I grant this to you, my child, a shard of my very Divinity. Carry it well, my Warden." - Syluru, Mother of Peace
When Syluru died in the final days of the Reckoning, she cast her heart from her body and sent it to float above Salthera in Sylthereth. There, it calcified into the floating mountain known as Spring's Bloom. She hid a gift within this cast-out heart, beyond even the gift of divine life over Salthera for the rest of time: she hid The Heart of Peace. Created with the last Shard of her Divinity, it was left to be granted to a champion who would rise when the world needed them most. She left the whereabouts of the Heart with Naivarra, Queen of the Evercrest Court, and Xantippe, Warden of the Woods, informing them to share it when the world faced great change once more.
It was at end of the ninth century AT that Xantippe shared The Heart of Peace's quest with the Five of Swords. They went to Sylthereth, saved the fey city of Matherion from Threspotus, and earned the favor of Queen Naivarra. She brought them to Salthera and, with the aid of two of her oldest champions (and the removal of Arstan and Veldrin from the quest), she sent the rest of the Five of Swords to Spring's Bloom.
They navigated harrowing challenges meant to keep out all but the worthy champion. These challenges---and Spring's Bloom itself---had been corrupted by the shadows of the Obsidian Lords who slew Syluru. The Five of Swords were triumphant nevertheless, and Syluru granted Celevar The Heart of Peace. She named him the newest Warden of Life and laid a responsibility on his shoulders: to watch over Emaxus beyond even the turn of the new Age and ensure that peace returned to Emaxus one day, whether it took a decade or a millennia.
The Heart of Peace
Adventuring gear (staff), artifact (requires attunement by a druid or cleric) The Heart of Peace is the single strongest manifestation of medicamancy and divine magic since the Reckoning. It is infused with an actual Shard of Syluru's Divinity, granting the wielder the highest echelons of divine magic imaginable. Random Properties. The Heart of Peace has the following randomly determined properties:- 2 minor beneficial properties
- 2 major beneficial properties
- The artifact allows you to cast a spell of moderate complexity. You can use an action to cast one 3rd-level spell from the druid or cleric spell list from it. Once a spell is cast, roll 1d6. On any result but 6, you cannot cast this spell again until the next dawn.
- The artifact shields you from harm, granting you a +1 bonus to Armor Class.
- The artifact continually reinforces your lifeforce. As long as you have at least 1 hit point, you regain 1d6 hit points at the start of each of your turns.
- The artifact protects against most afflictions of the body. You gain immunity to the blinded, deafened, petrified, and stunned conditions.
Item type
Magical
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