Emaxus is currently undergoing a large entry into a new Age (and a large revision of the current Age). Consider this an active construction zone: things are moving around, getting changed, and the world's being reorganized. Apologies for the inconvenience!
- Brian

The Heart of Peace

"I grant this to you, my child, a shard of my very Divinity. Carry it well, my Warden." - Syluru, Mother of Peace

Credits to Hefestus Cave from Artstation for the amazing cover art/visual design!
When Syluru died in the final days of the Reckoning, she cast her heart from her body and sent it to float above Salthera in Sylthereth. There, it calcified into the floating mountain known as Spring's Bloom. She hid a gift within this cast-out heart, beyond even the gift of divine life over Salthera for the rest of time: she hid The Heart of Peace. Created with the last Shard of her Divinity, it was left to be granted to a champion who would rise when the world needed them most. She left the whereabouts of the Heart with Naivarra, Queen of the Evercrest Court, and Xantippe, Warden of the Woods, informing them to share it when the world faced great change once more.   It was at end of the ninth century AT that Xantippe shared The Heart of Peace's quest with the Five of Swords. They went to Sylthereth, saved the fey city of Matherion from Threspotus, and earned the favor of Queen Naivarra. She brought them to Salthera and, with the aid of two of her oldest champions (and the removal of Arstan and Veldrin from the quest), she sent the rest of the Five of Swords to Spring's Bloom.   They navigated harrowing challenges meant to keep out all but the worthy champion. These challenges---and Spring's Bloom itself---had been corrupted by the shadows of the Obsidian Lords who slew Syluru. The Five of Swords were triumphant nevertheless, and Syluru granted Celevar The Heart of Peace. She named him the newest Warden of Life and laid a responsibility on his shoulders: to watch over Emaxus beyond even the turn of the new Age and ensure that peace returned to Emaxus one day, whether it took a decade or a millennia.  

The Heart of Peace

Adventuring gear (staff), artifact (requires attunement by a druid or cleric)   The Heart of Peace is the single strongest manifestation of medicamancy and divine magic since the Reckoning. It is infused with an actual Shard of Syluru's Divinity, granting the wielder the highest echelons of divine magic imaginable.   Random Properties. The Heart of Peace has the following randomly determined properties:
  • 2 minor beneficial properties
  • 2 major beneficial properties
"Normally," The Heart of Peace has the following properties:
  • The artifact allows you to cast a spell of moderate complexity. You can use an action to cast one 3rd-level spell from the druid or cleric spell list from it. Once a spell is cast, roll 1d6. On any result but 6, you cannot cast this spell again until the next dawn.
  • The artifact shields you from harm, granting you a +1 bonus to Armor Class.
  • The artifact continually reinforces your lifeforce. As long as you have at least 1 hit point, you regain 1d6 hit points at the start of each of your turns.
  • The artifact protects against most afflictions of the body. You gain immunity to the blinded, deafened, petrified, and stunned conditions.
  Adjusted Ability Scores. When you attune to The Heart of Peace, your Wisdom score increases by 4, as does your maximum for that score.   Spells. The Heart of Peace has 15 charges and regains 1d6+4 expended charges daily at dawn. You can use an action and expend 1 or more charges to cast one of the following spells, using your own spell save DC and attack bonus: cure wounds (1 charge per spell level, up to 5th), goodberry (1 charge), sanctuary (1 charge), calm emotions (2 charges), healing spirit (2 charges), lesser restoration (2 charges), revivify (3 charges), aura of life (4 charges), guardian of nature (4 charges), greater restoration (5 charges), mass cure wounds (5 charges), reincarnate (5 charges), wrath of nature (5 charges), transport via plants (6 charges), mass heal (10 charges). You ignore the material components for these spells.   Syluru's Gift. The Heart of Peace can serve as your arcane focus. While attuned to it and using it as your arcane focus, The Heart of Peace grants you a +3 bonus to your spell attack rolls and spell save DC. Also, you can cast detect poison and disease, purify food and drink, speak with plants, and speak with animals at will. You can cast commune and commune with nature once per day, ignoring material components.   Heart of Life. While attuned to The Heart of Peace, you are immune to poison and acid damage, as well as diseases. Additionally, when you heal another creature, you can add a d4 to the healing.   Bloom of Wisdom. Syluru's wisdom courses through you. While attuned to Spring's Bloom, you can add a d4 to all Wisdom-based skill checks. Additionally, you gain advantage on Wisdom saving throws.   Know Peace. The Mother of Peace grants you the ability to bring peace out of all but the worst conflicts. Once per day, you can use an action to make another creature know peace. They must make a Wisdom saving throw against your spell save DC. On a failure, they cannot take any actions that would harm another creature for 1 minute. On a success, they cannot take any actions that would harm another creature for until the end of their next turn. If a creature damages or forces the target to make a saving throw during this effect, the effect is broken towards them. (Ex: A balor fails its save against Know Peace, but the paladin damages it next round. It would then be able to attack the paladin freely, but no one else.)   Destroying The Heart of Peace. You cannot destroy the Shard of Divinity within The Heart of Peace, but you can destroy the staff holding it. To do so, you must DO THINGS THAT I WILL COME UP WITH AT A LATER DATE.
Item type
Magical

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