Ithkor
(a.k.a. Rot)
Ithkor is an aspect of Dalyeric and is a physical aspect. It revolves around fungi of all kinds as an ever present, whether we realize it or not, and an essential mechanic of nature many lifeforms relay on to function. The same could be said for its counterpart Beranok, electricity. Fungi, whether it be mold, mushrooms or microscopic spores, play a vital role in every ecosystem. It breaks down organic matter for re-use alongside other forces, it facilitates communication underneath a forest floor and cycling nutrients in an environment. Humans have even come to use it in processes of food production, medicine and culinary spheres. Also much like Beranok, Ithkor in extremes or uninhibited can be dangerous and destructive, quickly taking things too far. Balance for this element is important.
Racial Manifestation
When Dalyeric gifted all lifeforms with their magic, each life form was capable of receiving two gifts. Each of these blessings would grant the lifeform a connection to a specific aspect and this connection could be utilized in a given way. These gifts were passed down to their descendants as well and eventually beings came to call these gifts Racial Magic. These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection.
Manifestations
Manipulation
Able to manipulate fungi present in their environment.
Aura
Able to summon or generate a type of fungi.
Movement
Able to walk, step or move on or through fungi and can burst into a cloud of spores, travel in this form, and reform elsewhere.
Slip
Able to allow their body to interact with physical matter similarly to a cloud mold or spores.
Eye
Able to see fungi present around them, large or microscopic, and can tell both their kind and properties.
Sense
Able to feel their environment using fungi, feel anything interacting with these fungi and sense what kinds of fungi are in their environment despite barriers.
Touch
Able to infect organic material, alive or dead, with a kind of fungi. The longer the contact, the more pervasive the infection. These fungi can drain magic from a live target or be used for tracking.
Craft
Able to craft new, unique fungi with varying properties.
Diet
Can eat any kind of fungi without ill effect and these can be eaten for sustenance or to replenish magic energy.
Will
Can produce fungi or spores which amplify the magic of others upon contact or extend this effect into fungi already present.
Pocket
Able to create small portals into Ithkor's Plane big enough to reach their hands or arm inside and can place or remove small items from the plane. Can pluck out fungi from the plane.
Breath
Can exhale a cloud of spores which, upon contact with organic material, sprout into a kind of fungi. These have the same effects as the 'touch' manifestation.
Shield
Immune to negative effects and/or damage from all rot magic and naturally occurring fungi while alive.
Vision
Able to enter a meditative state in which the caster can explore and peek through portals or windows within Ithkor's Plane.
Step
Can enter and exit Ithkor's Plane via portals and travel the plane freely, without injury. Can bring another with them while maintaining contact.
Form
Can convert parts of their body into a fungi or has this fungi incorporated into their form.
Body
Can convert entire body into any fungi and merge with or travel along other fungi.
This is the simplified explanation of these abilities. See Physical Manifestations for more details, limits and functions. Ithkor and Dalyeric can wield all of these abilities and some others.
This is the simplified explanation of these abilities. See Physical Manifestations for more details, limits and functions. Ithkor and Dalyeric can wield all of these abilities and some others.
Divine Domains
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