Arcane Magic

When an inquisitor refers to magic, he refers first and foremost to arcane magic. The arcane, at least for humans and dwarves, is derived from Glimmer. Without it, only the Elves were able to manipulate the elements to their liking. While unwavering faith in Luminor's Light grants a believer access to small miracles, these were already commonplace among humans and are widely accepted. Even to uneducated serfs it is easy to tell apart the Holy Light of Luminor from the crackling energy that is present in the arcane.

Manifestation

Arcane magic can have many different effects, and each comes with its own flair depending on the user. What is common across the board is that arcane magic is never quiet, and it takes a great amount of study to be able to conceal arcane casting through other illusions. And while divine magic is soothing and calm, arcane magic is usually violent in one way or another.

Localization

For the Elves, arcane magic came as naturally as breathing. For humans and dwarves however, the extra kick of Glimmer was necessary to allow arcane spellcasting. Using only a few grains of Glimmer can propel a caster forwards to unleash hellfire upon their enemies, or enable them to become invisible. The Azerai use staffs and wands tipped with Glimmer to allow a continuous connection to the source of magic.  

Magical Inks

Glimmer reacts quite well with ink, and the two mix effortlessly. This magical ink is not easy to spot, as only tiny blue fragments of Glimmer are dotted throughout its viscous substance. Nevertheless, much power can be transferred into the written word through this arcane ink, and can be used for anything from binding contracts to warding glyphs. It is for this reason that reading is so vehemently mistrusted across all of Albion, and usually left to the Dwarves who are (incorrectly) assumed to be inherently unable to use magic. A person who can read is usually up to no good, and probably a shifter anyway.

A spell focus, glimmer, and paper are the tools required to bend the arcane to one's will.
Type
Magic
Rarity
Restricted by access to Glimmer
Heretical Classification
Major Heresy
Punishment
Death by fire, beheading

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