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Arrows

NameEffectCost Each (GP)
Fire Arrow 1d6 Fire Damage, Ignites flamable objects until the end of the creatures next turn. 50
Booming Arrow 1d4 Thunder Damage, DC 13 STR Save or Large or smaller creature is pushed 10 ft away from shooter. 25
Smoke Arrow Creates an 10 ft radius area of heavy obscurement where the arrow lands until the end of your next turn. 15
Acid Arrow 2d6 Acid Damage 25
Oil Arrow Soaks a target in oil, making them flamable and giving them vulnerability to the next fire damage taken, or removing resistance if the creature has it. 5
Holy Water Arrow Deals 2d6 Radiant Damage to Undead and Fiend creatures. 25
Water Arrow Soaks a target in water, making them vulnerable to the next cold or lightning damage taken, or removing resistance if the creature has it. 2

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