Name | Effect | Cost Each (GP) |
Fire Arrow |
1d6 Fire Damage, Ignites flamable objects until the end of the creatures next turn. |
50 |
Booming Arrow |
1d4 Thunder Damage, DC 13 STR Save or Large or smaller creature is pushed 10 ft away from shooter. |
25 |
Smoke Arrow |
Creates an 10 ft radius area of heavy obscurement where the arrow lands until the end of your next turn. |
15 |
Acid Arrow |
2d6 Acid Damage |
25 |
Oil Arrow |
Soaks a target in oil, making them flamable and giving them vulnerability to the next fire damage taken, or removing resistance if the creature has it. |
5 |
Holy Water Arrow |
Deals 2d6 Radiant Damage to Undead and Fiend creatures. |
25 |
Water Arrow |
Soaks a target in water, making them vulnerable to the next cold or lightning damage taken, or removing resistance if the creature has it. |
2 |
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