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Cooking

From Heliana's Guide to Monster Hunting

Cooking a meal with harvested parts takes 1 hour to prepare and 10 minutes to consume. The effects of a meal last for 8 hours.   Cooking consists of the following:
  • Portions. A magical meal is typically large enough to feed one Large creature or up to four Medium or smaller creatures, or all player characters.
  • Checks. Making a magical meal requires six things:
    • A recipe
    • Monster components
    • Essence
    • Cook’s utensils
    • A source of heat
    • 1 hour and 10 mintues
  • Helping Hands. Too many cooks spoil the broth, but a decent sous chef can pay dividends. For this reason, in place of using the Help action to grant advantage (a mechanic avoided in harvesting and crafting), one creature can help with the meal if it spends the entire hour helping the cook. If the creature has proficiency with cook’s utensils, it adds its proficiency bonus to the result of the Constitution (cook’s utensils) check. If it doesn’t have this proficiency, it adds half of its proficiency bonus to the result of the check instead.
  Recipes consist of the following:
  • Potency and Essence. Essence is required for every magical meal; it is the factor that decides how powerful the meal’s effects will be. As with crafting, essence dictates the rarity of the magical meal, from uncommon to legendary.
  • Edible Components. The components in the harvesting chapter marked with a superscript ‘E’ (E) are edible—they all have magical effects if properly prepared. There are 10 types of edible components: blood, bone, brain, egg, eye, fat, flesh, heart, liver, and spice. Not all creature types supply every type of edible component.
  • Difficulty. The more ingredients a recipe has, the more magical effects it imparts to those who consume it, and the higher the DC is to craft it. There are four tiers of difficulty:
         
Recipe TierNumber of IngredientsDC
Novice 1 12
Journeyman 2 16
Expert 3 20
Artisan 4 24

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