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Crafting

From Heliana's Guide to Monster Hunting

There are three types of crafting:  
  • Manufacturing is the creation of mundane (nonmagical) items from raw materials by a creature proficient with a tool.
  • Enchanting is the magification of a mundane item by a spellcaster to give it magical powers.
  • Forging is where both these processes are combined, allowing a non-spellcasting craftsperson to work magic into raw materials as the item takes shape.
  There are two types of crafting checks: Manufacturing checks and Enchanting checks. Forging requires the crafter to make both checks (with modified rules). Although only spellcasters can make enchanting checks, the forging process allows non-spellcasters to make a modified enchanting check.  

Manufacturing

Manufacturing consists of the following:  
  • Materials & Cost. As a rule of thumb, the material cost of an item is one-third of its purchase value. Potion and Spell scroll nonmagical raw materials costs 5 gp.
  • Abilities & Tools. Manufacturing an item requires a tool. The tool required depends on the item’s type. In addition, different tools require different abilities to use them.
  • Tool Proficiency. Proficiency with a tool isn’t necessary to attempt a Crafting check that requires that tool. If a character does not have the required proficiency, it can still make the check, albeit with disadvantage.
  • Difficulty & Flavour. Mundane items have a manufacturing DC associated with their item type; the more complex the item, the higher the DC.
  • Check. To manufacture an item, a creature must gather the required equipment, materials, and tools, and spend the requisite time crafting the item. This time need not be continuous. At the end of the crafting time, a creature makes a Manufacturing check using proficiency with the appropriate tool. A success on this check  results in a completed item.
 

Enchanting

Enchanting consists of the following:    
  • Materials. The required materials for enchanting are: a mundane item, a magical component, and an essence. The first two are determined by the item’s recipe, while the latter is determined by the item’s rarity.
  • Essence. While magic items gain their nuances from the monster components used in their creation, the amplitude of the item’s power is derived from a substance known as essence. The more rare the item, the more powerful it is, and the more potent the essence required. If you use a rarer essence than required for a particular item, the item gains the rarity of the essence used, affecting the time and DC required to make it.
  • Difficulty & Time. The DC and time required for the enchanting check depend on the rarity of the magic item being crafted and whether or not it has attunement; the rarer the item, the more difficult and time consuming it is to craft.
  • Spell Scrolls. Spell scrolls are unique in that the creature crafting the spell scroll also needs to know the spell they are crafting.
  • Skills. As with harvesting, the skill associated with the enchanting check depends on the creature’s type. Unlike harvesting, only creatures with a spellcasting ability can enchant, as the ability used in the crafting check must be the creature’s spellcasting ability.
  • Check. To enchant an item, a creature must gather the required materials and spend the requisite time crafting the item. This time need not be continuous. At the end of the crafting time, a creature makes an Enchanting check with its spellcasting ability using proficiency with the appropriate skill. A success on this check results in a completed enchantment.
   


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