BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Zehir

Zehir, the God of Darkness and Poison, manifests as a towering figure cloaked in shadows, with glistening scales that shimmer like obsidian under the moonlight. His eyes are a piercing green, resembling the hue of venom, and they seem to swirl with darkness. His limbs are serpentine, adorned with living snakes that writhe and coil around him. He often wears a crown made of twisted vines and snake fangs, symbolizing his dominion over poison and treachery.


Zehir is cunning, manipulative, and immensely patient. He delights in sowing chaos and discord among mortals, reveling in the slow, creeping dread of his influence. He values intelligence and ambition, often rewarding those who demonstrate cunning and a willingness to embrace dark magic. Zehir despises weakness and is quick to punish those who fail to uphold his edicts.


Once an elder spawn, Zehir ascended to power by mastering dark magics and stealing the divinity from a dead god during the War of Eclipse. Over millennia, he cultivated a following among those who sought power through treachery and deceit, thriving in the shadows where others feared to tread. His thirst for knowledge and mastery over life and death led him to become a feared figure, known for corrupting those who dared to invoke his name.


Zehir’s acolytes are often secretive cults that operate in the shadows, conducting dark rituals to gain his favor. They may engage in activities like poison crafting, snake charming, and arcane experiments. The more ambitious among them may even seek to summon him or perform acts of great betrayal to prove their devotion.


Zehir seeks to spread his influence across the realms, aiming to shroud the world in darkness and chaos. He dreams of an age where magic is feared and revered, with himself as the undisputed master of all dark arts.

Zehir's Tenet's

Followers must actively pursue knowledge and mastery of the arcane, often resorting to forbidden practices. Zehir encourages experimentation, believing that true power lies in the depths of darkness and the unknown. Whether in combat or in manipulation, his followers are instructed to employ poison as a weapon. This can be literal toxins or metaphorical—using deception and betrayal to undermine their enemies. Zehir commands his followers to cultivate a bond with serpents, seeing them as extensions of his will. They may summon snakes to do their bidding or even transform into serpentine forms to enhance their abilities.

Type
Greater Deity  
Title(s)
The Serpent’s Shadow
Lord of Venom
Harbinger of Darkness
 
Alignment
Chaotic evil  
Symbol
Snake in the shape of a dagger  
Edicts
seek out magic and use it, use poison, raise snakes
Anathema
harm or betray a serpentine creature, banish or seal away any form of magic, promote light, purity, or healing
Areas of Concern
poison, snakes, sorcery  

5e Domains

Death, Trickery, Twilight  

P2 Devotee Benefits

Divine Ability
Wisdom or Charisma
Divine Font
harm or heal
Divine Sanctification
can choose unholy
Divine Skill
Arcana
Favored Weapon
jaws or urumi
Domains
darkness, magic, naga, passion,
Alternate Domains
death, decay
Cleric Spells
1st: charm, 2nd: invisibility, 3rd: lightning bolt, 4th: reflective scales, 5th: subconscious suggestion, 6th: mislead, 7th: contingency, 9th: wrathful storm
Children

Comments

Please Login in order to comment!