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Goblins

Goblins arrived into the Korum Empire with the Dragonborn during the Drake War  , but as slaves and not allies. The small stature, large pointed ears, sharp teeth, and lanky green forms didn’t lend to fighting, and at the earliest moment fled their bindings into freedom. The several thousand Goblins that survived enslavement and battles now form small, close-knit bands often found traveling haphazardly, living off of trade, trapping small animals, and their knack for precise handwork in sewing, engineering, and even surgery. No one knows how long Goblins can live, as most survivors don’t know their age, and in their past lives as slaves, very few lived more than a few dozen seasons.
Adults are small in size and have sharp teeth that can cause 1d4 + Str mod piercing damage. Attributed to their origins from within Dragonborn groups, they have a natural resistance to all elemental damage types. They have a high sensitivity to their surroundings, granting them advantage to Perception checks and +2 to Passive Perception stats.


Cover image: by Chuck Meriam

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