- He tells you all that the Crimson Dawn had just attacked their forge and they need you to build a new cart that goes directly into the forge, because most of the Dwarves were killed.
- Has a dungeon where you have to build a cart to forge the counterspell rings.
- Sort of like wrath siege engine, where you get encumbered when you grab a part.
- The parts of the cart ae split across three rooms, with three separate parts for each.
- One person can grab a part at a time, one person needs to connect and attach the parts, during this, they are vulnerable to attack. If they are attacked and take enough damage the part will break off. Flying enemies can steal parts if they succeed a roll perhaps, or maybe it takes a couple of them to actually take it.
- After someone takes a part over to the cart, they cannot bring another part for 2 turns.
- Leads right into the endgame.
The forge is nearly empty, the Dwarves have been in hiding after what happened to Aqueth.
You speak to Killgore Stormhold, a white haired dwarf with a singed beard. Has a prosthetic eye and hand.
You can talk to him as he reminisces about his past while he forges the rings.
"Okay, stand back everyone," he removes the molten material from the crucible, bringing it over to five molds laid on an obsidian table. As he pours the molten material he asks only that you deal with Dragon.
After the rings have been created. He tells them that the rings may not work, this has never been done before.
Have them travel to Solaria, less than a day left. describe the scene and then end the session.
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