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Session 10 Rocking the Lockup

General Summary

  • The party find the camp near the train station that departs for the prison.
  • The party takes ot a few guards and disguises as them, which works until an overcurious guard catches on.
  • They kill a few guards and jump from the train, swimming to the shores of the prison.
  • They sneak in by shattering bars at a window with chill touch.
  • They see a wide variety of creepy experiments.
  • They make it down to a storage room where they encounter a MK1 Beholder.
  • Report Date
    09 Apr 2023

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