General Summary
The party find the camp near the train station that departs for the prison.
The party takes ot a few guards and disguises as them, which works until an overcurious guard catches on.
They kill a few guards and jump from the train, swimming to the shores of the prison.
They sneak in by shattering bars at a window with chill touch.
They see a wide variety of creepy experiments.
They make it down to a storage room where they encounter a MK1 Beholder.
Comments