Japheth Arcane
Chancellor Archmage Japheth Arcane
Japheth Arcane is the Chancellor of the Arcane Order of Magecraft and Wizardry . As the Chancellor of Mathghamhna, his duties are both extensive and encompassing; Japheth is the final arbiter of all decisions that affect the College of Wizardry. In practice, however, Japheth prefers to take a hands-off approach, trusting his subordinates to fulfill their duties and deal with routine problems and headaches.
The chancellor is lucky enough to possess a fully sentient raven familiar (Raphael) that normally accompanies him wherever his duties take him, often roosting on Japheth’s left shoulder. From time to time, Chancellor Japheth will send his familiar to distant parts of the college on the Order’s business.
Japheth is sometimes forced to take a physical hand to implement his policies. For example, the Chancellor was directly responsible for dismissing Academician Drake for pursuing forbidden avenues of research in the field of necromantic magic (reports of wild temperature plunges and screams of pain emanating from his lab, coupled with reports of missing initiates fueled the initial investigation). It was soon determined that Drake’s magic involved the reanimation of those recently deceased.
Open conflict ensued between the Chancellor and Academician Drake, however, the necromancer somehow slipped away unhurt. It is whispered among the initiates that Drake made some vague threat of renewing his dark studies in a black academy of foul sorcery in the vast swamp far to the south, but nothing more has been heard from him or the black academy of which he spoke.
Mental characteristics
Personal history
Japheth was brilliant but headstrong. Forever rushing ahead in his studies when prudence and patience would have served him better, the wouldbe mage often faced the stern discipline of his wizardly master. On one such occasion, Japheth fled into the lightless ways below the local ruin. The hand of fate was upon him when he stumbled into a secret chamber that had remained sealed and undisturbed since the previous age. As chance (or destiny) would have it, the chamber in question contained a record of the nature of the citadel, a history of the first years of the Warlock Strife, and the last days of the Elders. The chamber also contained a map to the First Lore of the codified dweomer, hidden in the labyrinths beneath the ruin!
Japheth did not at first realize the significance of his discovery, but all the same the boy resolved to keep it secret. In the following two years of his apprenticeship, Japheth returned to the chamber when he could do so unobserved. With each visit the full import of the hidden room and its contents became clearer. At the time of Japheth's release from his apprenticeship, he took the appellation Arcane as a personal oath to himself that his life would be dedicated to the discovery of the remaining Four Lores of the dweomer. Thus, Japheth Arcane devoted himself to the renewal of the lost art of Aleph.
Japheth Arcane left the city an untried youth, eager for the challenges that lay ahead, both in his personal life and in his singular quest to find the lost Lores. The wizard encountered many strange things and accomplished many significant goals in this early period of his career, which stretched close to two decades; however, this text only details his exploits following his return to the city holding the ruins of Mathghamhna.
In his absence, Japheth had grown in wisdom, power, and wealth. He had also gathered to him a tightly knit group of companions who shared his overarching goal of regaining the dweomer. Upon his return, Japheth Arcane purchased the ruins of Mathghamhna from the city to do with as he would. A few years passed, wherein a veritable army of contractors, stone masons, craftspeople, and smiths swarmed through the passages of the citadel. The broken foundations were revitalized, the sagging walls were rebuilt, and the missing ceiling sections were renewed. Empty chambers were refurbished and broken lamps were reset and lighted; a great work was done at Japheth’s expense, and at the end of it, the wizard proclaimed his announcement that went far and wide across the land. The mighty doors of Mathghamhna were once again open, as in the Elder Age, accepting wizardly applicants to the magical academy now named The Arcane Order of Magecraft and Wizardry!
Education
Trained by the wizard Candorius Gallirus.
Employment
Chancellor of the Arcane Order of Magecraft and Wizardry.
Accomplishments & Achievements
Founded the Arcane Order.
Personality Characteristics
Savvies & Ineptitudes
Warm to acquaintances
Virtues & Personality perks
Motivated
Vices & Personality flaws
Often single-minded (obsessive?)
Social
Contacts & Relations
A few of the current regents and guild wizards were among those who belonged to Japheth's adventuring group of old. They called themselves the Hazard Salvagers, an arrogant name for a self-assured and often impudent group, which included Dirganun, Rolvsbakken, and Shardea of Bright Delve. Even though time has tempered some of the frivolity of youth and dispersed most of the Hazard Salvagers, these three remain close to Japheth and support him in his role as chancellor of the College of Wizardry. Japheth and these three still meet weekly as friends for a drink, a meal, and/ or a lively discussion concerning any current issues.
Religious Views
Japheth worships no gods.
Hobbies & Pets
Japheth has a raven familiar named Raphael.
Wealth & Financial state
Wealthy
Alignment
CG
Current Location
Species
Honorary & Occupational Titles
Archmage
Currently Held Titles
Age
Old
Children
Current Residence
Sex
Male
Hair
Long, white
Aligned Organization
Other Affiliations
Comments