Ogre
Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin colors range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different color - or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish-blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Dressing in poorly cured furs and animal hides, they take care neither for their weapons nor their armor. Ogres speak a dialect of Giant.
Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of hobgoblin tribes, evil wizards, and such. They mingle freely with giants and trolls.
Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin colors range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different color - or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish-blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Dressing in poorly cured furs and animal hides, they care for their weapons and armor only reasonably well. Ogres speak a dialect of Giant. A typical ogre's life span is 90 years.
Ogre's features are incredibly varied given their propensity for breeding with any humanoids (and some not) they can persuade, extort, bully or force themselves on. As such, horns, tusks, misshapen ears, noses, and eye are all common. Even two heads are not unknown. Any and all combinations of these features are possible. Given their propensity for breeding outside their own race, ogre hybrids are not as rare as polite society would like to pretend.
Combat: In small numbers, ogres fight as unorganized individuals, but groups of 11 or more will have a leader, and groups of 16 or more usually include two leaders and a chieftain. Young ogres fight as goblins. Ogre weapons tend to be whatever they can get their hands on of appropriate size: large rock, tree trunks, even bones or large animals. Anything that can be used as a club is considered good enough.
Habitat/Society: Ogre tribes are found anywhere, from deep caverns to mountaintops. Tribes have 16-20 males, 2-12 females, and 2-8 young. Ogres live by raiding and scavenging and they will eat anything. Their fondness for humanoid flesh means that there is only a 10% chance that these will be found as slaves or prisoners. There is a 30% chance that an ogre lair will include 2-8 slaves. Captured prisoners are always kept as slaves (25%) or food (75%). Extremely avaricious, ogres squabble over treasure and cannot be trusted, even by their own kind.
Ecology: Ogres consistently plague mankind, lusting for gold, gems, and jewelry as well as human flesh. They are evil-natured creatures that join with other monsters to prey on the weak and favor overwhelming odds to a fair fight. Ogres make no crafts nor labor.
Ogre Leader:
When more than 11 ogres are encountered, a leader will be present.
Ogre Chieftain:
If 16 or more ogres are encountered, they will be led by two patrol leaders and a chieftain. Chieftains are usually the biggest and smartest ogres in their tribes.
Ogre Shaman:
If a group is large enough to have a chieftain, a shaman will also be present, dedicated to the forces of nature.
Ogre Sorcerer:
Occasionally, an ogre sorcerer will be born. These are often beings of great cunning and are a considerable threat to the area they inhabit, often moving into an area and demanding tribute. They are a force to be feared.
Origin/Ancestry
Giant-kin
Conservation Status
Rare
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