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Denwick

Denwick.jpg
  Denwick is a major city of about seventy-five thousand people. It is located on the eastern border of the Tirine Republic near a large bay on the western edge of the Sea of Souls. The place was established to serve as the port for an important fortress built at the time of the defeat of Ghul, a citadel called Dalenguard. More significantly, however, it lies in the shadow of an impossibly tall (almost three thousand feet) and thin pinnacle of rock known simply as the Spire.   The Spire and its surroundings seethe with mysterious legends and rumors. These tales tell of ancient battles waged and cities erected on the site, of demons and dark lords, of forgotten kings and mighty wizards. Many such stories might be at least somewhat true, for recent developments have revealed vast complexes beneath the city.   Denwick lies in a cool, rainy coastal region with harsh winters. It serves as an important port on the Bay of Agas off the Sea of Souls and belongs to the Republic of Tirine, although a growing faction in the city feels that Denwick should declare itself independent.   Denwick is ruled by a Lord Mayor and his Council of Denwick which is made up of representatives of each district, guild masters, the Mother Superior of the Sisterhood of Silence, and the ten founding families.    

The Look of Denwick

  Denwick looks a little like a Germanic city from the late medieval period. The buildings usually have stone first stories with wooden upper stories. The main exception is Oldtown, where many buildings are more classical in design, with impressive, Roman-style facades and marble columns.   It rains more often than not in Denwick—at least, that’s the way it seems. Winters are cold, grey, and wet, but summers are dry and mild. Occasionally, a cold, razorlike wind comes off the Bay of Agas, but usually it’s quite calm.   The smell of sea salt fills the air, when it’s not overpowered by the stronger odors of such places as the leatherworking shops, slaughterhouses, and breweries of the Guildsman District.   One always feels the presence of magic in Denwick. A spellcaster flies over the city, a mephit scurries down an alleyway bearing a message, or some adventurer walks down the street followed by his manticore companion.

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