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Farshore

Several years ago, Farshore was established by Zebulon Meravanchi as a business venture. The Colony was envisioned to serve as a base from which to explore the Isle of Dread and export its natural resources back to Sasserine.   For the site of the settlement, the colonists chose "Verik’s Cove," a small inlet on the eastern shores of the massive Island, since two natural sea walls provided shelter from both storms and any attack from the sea. A small sliver of land led inland to the Island of Dread, here is how they planned on exploring further into the Island. The first Colonists along with Soldiers from the Rising Suns dispatched the Saugians that called this cove home.   There are many other smaller islands that huddle around the western shores of the Island of Dread referred as the Temute islands, most of them are inhabited by the Olman people. Both fishing and hunting are plentiful on Farshore and the surrounding islands. The natives often trade valuable pearls and with Farshore's residents in exchange for manufactured goods. A handful of Olman natives have also taken up semi-permanent residence here, but most of them are transient day laborers and traders who have families back in neighboring Islands.       Chuch of Juranis, God of the open sea   MT. Balzeman   Sabine Felderol, the no-nonsense Marsh Warden of Farshore,

Government

A five-member Village Council meets weekly to direct colony affairs, but as Farshore has grown, the need for a leader has grown as well. One person angling to be that leader is Mathalay Meravanchi the son of Zebulon. The people however have been leaning towards a legendary mage know simply as Quolo.

Defences

The colony is Harbor is protected from natural rock walls on both sides and the village itself which, contains approximately sixty buildings nestle within a large wooden palisade, built primarily from local materials with considerable additional labor supplied in barter by the local natives. The Garrison in the walled off village holds about twenty or so soldiers from the Rising Suns.

Industry & Trade

The Colony's largest exports are rare woods, exotic plants, and spices. These goods are collected from the surrounding jungle, then stored in warehouses for eventual shipment back to Sasserine. However recently the Meravanchi Family has started to hire more adventures to search out old ruins, temples and other landmarks for valuable treasure.

Architecture

Most colony buildings are made from wood, as stone is difficult to quarry and reserved for the colony’s rainwater collection wells. The buildings are mostly single-story structures composed of tightly spaced horizontal logs cut from the surrounding jungle. All roofs are covered with locally-made dark red clay, which keeps the huts cool during the day and warm at night. To accommodate visiting ships, several rickety wooden piers of various lengths jut out from Farshore's waterfront, and three large warehouses are used for storage

A Key to Farshore

  1. Farshore Docks
  2. Warehouses
  3. Palisade
  4. Watchtowers
  5. South Gate
  6. Farshore Cemetery
  7. East Gate
  8. Militia Barracks
  9. ????
  10. Meravanchi Manor
  11. The Clayworks
  12. Finsweep Woodworks and Smithy
  13. Tehrik’s Tannery
  14. The Last Coconut
  15. Farshore Chapel
  16. Hall of Records
  17. The Infirmary
  18. Greenhouse
  19. Professor Aldwattle’s Laboratory
  20. Farshore Farms (small holdings)
Founding Date
1171
Population
250
Location under

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