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Eriad

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A world filled with magic and mystery, crystals dotting the landscape altering the biomes and filling the air with aether energy, used to power all forms of magic spells and magitek technology.   Wandering monsters can be found in every locale, from the tiniest goblin to the largest Behemoth, or even the friendly Chocobo.   Ruled over by 3 great nations, each presiding over a continent of their own.   The world knows a recently attained peace, that seems to be stable.. however events are soon to change the way people understand the world, the crystals, and perhaps even the very foundation of creation.   With wandering monsters on the increase, and the princess of Gridal missing, 5 very unique individuals are about to have their paths collide and their destinies intertwined, as the world itself cries out for help..   A dnd 5e campaign with heavy inspiration from final fantasy mythos.  
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"Who we meet in this world may be the whim of the Gods. But, once met, it falls upon us to bring out the best in each other."