The Adventuring Toolkits are various sets of tools players can use in their endeavors to various beneficial effects. In additional to default benefits, each of these kits have three levels of proficiency which provide increasing benefits as skill in their use advances, each of which have an associated quality set of Tools. Finally, there are a large number of Synergies with Eridani's Artisan Crafts which await discovery.
Cartographer's Tools
Novice: Create Local Maps - Improved Distance Recollection |
Adept: Create Regional Maps - Identify Map Inaccuracies |
Master: Create Any Size Map - Permanent Mental Map |
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Navigator's Tools
Novice: Enables Star-Based Navigation |
Adept: Ability to Sense One's Current Heading |
Master: Detect Deviation or Deception in Course/Path |
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Climber's Tools
Novice: Apply Benefits to Self - Climbing Bonus: +2 |
Adept: Assist Allies with Kits - Climbing Bonus +4 |
Master: Give Allies Climb Bonus - Advantage on Climbing |
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Thief's Tools
Novice: Pick, Disarn & Set Basic Locks & Traps - Trap DC: 12 |
Adept: Pick, Disarm & Set Complex Locks & Traps - Trap DC: 14 |
Master: Advantage Picking Locks & Disarming Traps - Trap DC: 16 |
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Healer's Kit
Novice: Ability to Treat Major Wounds - Temp HP: Proficiency |
Adept: Stabilizing Revives w/ 1 Health - Temp HP: 2x Proficiency |
Master: Facilitate Magical Healing - Temp HP: 3x Proficiency |
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Poisoner's Kit
Novice: Craft Basic Poisons - Poison DC: 12 |
Adept: Craft Advanced Poisons - Poison DC: 14 |
Master: Craft Masterwork Poisons - Poison DC: 16 |
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Disguise Kit
Novice: Alter Personal Appearance - Identify DC: 12 |
Adept: Impersonate Specific Person - Identify DC: 14 |
Master: Withstand Close Inspection - Identify DC: 16 |
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Forgery Kit
Novice: Copy an Existing Document - Identify DC: 12 |
Adept: Alter an Existing Document - Identify DC: 14 |
Master: Product New Documents - Identify DC: 16 |
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