Artisan Crafts
The various Professions of Eridani represent supplemental skill-sets developed and utilized by Players in the course of their adventures. Expertise in these wide-ranging fields provides a means of further establishing a character and facilitates a deeper integration with the world around them. In addition to the core crafting-related vocations, many other useful subsets exist which provide not only their own benefit, but also unlock additional cross-profession synergies.
Primary Trade-Skills:
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Exotic Disciplines:
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Secondary Crafts
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Artisan Levels
The Artisan Crafts are broken into three sub-categories which represent their function. First, the Primary Trade-Skills fulfill their namesakes' purpose by providing a majority of the player crafting options on Eridani. In addition, the Exotic Disciplines are a number of advanced practices which can only be attained through exploration of the world. Finally, the Secondary Crafts can be used themselves to various ends, but also as supplementary talents employed by other professions.
Through use and practice, these professions can progress through six levels, each of which provide increasing bonuses to Material and Time Efficiency, as well as access to higher rarities when crafting associated goods. In addition, advancement provides proficiency with the higher-tier Tool Kits. The table below details this progress:
Specializations: Both Primary Tradeskills and Exotic Disciplines acquire specializations utilized in higher tier crafting and cross-profession synergies at all even levels.
Crating Goods
All Craftable goods on Eridani have two important attributes which play an important role in their creation by players:
Base Cost: The Default Cost of the resulting item, determined by the GM if unavailable
Labor Modifier: A modifier of the base-time needed to create an item, as seen in the table below:
Assuming an item's recipe is known, any prerequisites are fulfilled, and all required materials and tools are available, crafting can be attempted using the formulas below:
Crafting Check: 1d20 + Skill Level + Synergy Bonus + Material/Tool Bonuses
Crafting Time: Difficulty Level x Labor Modifier x Skill Level Modifier
Crafting Cost: Base Cost x Skill Level Modifier
If the Crafting Check passes, the item is produced after the Crafting Time is invested at the cost outlined in the formula above. On a Natural 20, the crafting time is reduced by 50%.
If the Crafting Check fails, the item is ruined by mistakes during its creation which costs half of an item's Crafting Cost along with wasting the full Crafting Time. On a Natural 1, the failure costs the full Crafting Cost as well as destroying any related materials.
This roll is made with Advantage when crafting an item of a rarity is below your current skill levels' maximum.