The Corvin Race
Overview:
Though their underlying motivations and goals differ greatly, all Corvins share a fundamental curiosity about the world around them. This inquisitiveness is reflected throughout their culture and has created one of the most forward thinking societies known on Eridani. Fueling these progressive values is a universal fascination of the language and culture from other races which has resulted in an endlessly open-minded (if excessively talkative) populace.
Physically, Corvin resemble their Raven-like ancestors and can reach heights of nearly 4 1/2 feet tall. Individual plumage varies most obviously in hue; from Jet Black and Grey-tones to deep shades of Blue and Indigo, but also in multiple finer qualities such as quill width and after-feather roughness. However appearance defining these minor details prove to be for the Corvin themselves, other races are rarely able to decerne these differences and focus chiefly on the color of one's feathers, causing much offense those referred to as such.
Modern day Corvin Society flourishes through a peculiar combination of strong structure and constant flux. This delicate balance is achieved primarily through a set of historically important principles to the community as a whole; Be open to dissenting opinions, be courageous enough to admit fault, and appreciate those who do so. Consequently, this mindset causes lengthy debates on seemingly trivial subjects which, while typically ending amicably between Corvin themselves, frequently frustrates other races who may perceive these conversations as arguments without their debater's noticing until it's too late.
History:
Through Generations of meticulous scrutinization regarding the past, Corvins possess possibly the most accurate recounting of their own history. These records place their origin a few centuries prior to the beginning of the Great Ice Age. The primitive race is believed to of enjoyed a relatively peaceful and simple existence for the time leading to the Great Freeze. However, while the world around them began to freeze, the Skyfire Forest in which the young society resided provided a warmth not present in the surrounding areas. Unfortunately, what initially appeared as salvation against the glaciers and freezing snow proved itself a trap as the rapidly falling temperatures slowly encroached upon the forest's borders. Being located at Ultari's northern limits left the perceived Oasis surrounded by towering glaciers, freezing waters, and uninhabitable tundras which slowly tightened what appeared to be a noose around the neck of the fledgling race. As the decades progressed, as did the edge of the Skyfire Forest and the hope of the surviving population. Just as the final reserves of faith had dwindled, a discovery was made which changed everything: Magic. Through the study of what historical accounts of the long-since absent Druids were available and fueled by the potent elixir of genius and desperation, Calkrock learned the basic principles behind the Magical Arts and became what is Proposed to be the first Real Wizard on Eridani; as in the first Mortal to master the discipline without any divine of eldritch tutelage. It was due to the development of these practices and the eagerness of both teacher and students of the craft that the Corvin were able to find new ways to push back the clock counting down to their surmised defeat.
Core Attributes & Traits
DEX | INT/CHA | STR + CON |
---|---|---|
+2 | +2 | ( 8 / 10 ) |
Speed | Vision | Lifespan |
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20ft | Normal | ~80 Years |
Gift of Flight |
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Gain 40 Feet of Flying Speed |
Natural Weapons |
Talons: 1 + DEX Piercing |
Natural Linguists |
Learn New Languages Faster |
Keen Eyes |
ADV vs Identifying Magical Illusions Bonus to Perceiving Shiny Things |
Mimicry |
ADV on Vocal Impersonations |
Hollow Bones |
Inherited Vulnerability: Bludgeoning |
Proficiencies | Languages |
---|---|
Deception Investigation Perception +1 Skill |
Common Crawkin Qhennet Aifese +1 Language |
Feat: Illusionary Adepts |
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+1 to Racial Stat
Bonus At-Will Cantrip Minor Illusion Reaction: Modify Any Active Illusion Arcane Check DC: 11 + Spell Level USES: INT Mod | REFRESH: Long Rest |