The Draeu'elvn Race
Overview:
Possessing a seemingly contradictory combination of detachment and focus, the Drow race of Eridani inhabit the labyrinthian Umbra beneath southern Ultari. Exotic and dangerous, this environment's unique and forumitable demands have molded it's residents into not only cunning hunters, but also adept artisans. This success is supposedly due to the storied protection and tutelage from their patron Deity Drahenna long ago in times before the great Ice-Age. While the Great Umbral Mistress' influence has waned in times since, the Droth Race stand strong in their stalwart reverence and follow her doctrine to this day.
The sharp and often predatory features possessed by the Drow belie the definitive tactfulness of their race, and while individual personalities vary, the malice implied by their visage is rarely apt. Conversely, the tone of one's skin can provide some insight, at least in regards to their activities on the surface. Those living primarily within the Umbra's bioluminescence reflect this with various shades of turquoise and mauve. However, extended time on the surface bestows their deeper complexions of Dark Violet to a rich Navy Blue.
Most Drow reside within their newly rebuilt capital of Nektulos or one of the nearby umbral villages enjoying a relative prosperity which facilitates the primary struggle of their race; Complacency. Though Droth Pathfinders proved instrumental to unseating the Dragon Lords, their society itself remained comparatively unscathed by the occupation after the admittedly high cost of the original Nektulos' destruction. It is because of this that one of the core edicts of their Faith places great importance on venturing to the surface and connect with Eridani's other mortals, though its adoption seen little progress until recently.
History:
According to their Faith, the beginning of the Droth race begins with The Great Separation of the Dryads which occurred over a millenia past and birthed the original predecessors of the Faeruin. Vulnerable and ignorant to the world due to their infancy, the lucky majority of this newly born race resided within Feyrith where Nature's influence was strongest and came under the guidance of the few remaining Dryads. The less fortunate scattered across Ultari found themselves lost in their newfound mortality and struggled to survive.
It was then that the scattered and seemingly forsaken survivors received the first vision of Drahenna, the Mistress of the Umbra. Driven by faith, desperation, or both, these refugees followed her divine guidance through not only the wilds, but deep into the dangerous Umbra below. During this journey, the pilgrims found themselves changing to better suit their new environment as they were blessed by Drahenna.
Core Attributes & Traits
DEX | INT or WIS | CHA |
---|---|---|
+2 | +1 | +1 |
Speed | Vision | Lifespan |
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30ft | Umbra-Sight | ~140 Years |
Trance Sleep |
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4-Hour "Meditation" Long Rests
Counts as actual Sleep (Inc. Dreams) |
Fey Ancestry |
ADV vs Charm Effects
Immune to Magical Sleep |
Enhanced Senses |
ADV on Sight & Scent Checks |
Steel Cunning |
ADV Identifying / Appraising Metals |
Proficiencies | Languages |
---|---|
Nature Perception Survival Scimitars +1 Tool |
Common
Dresh Elvish |
Feat: Umbral Light |
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+1 to a Racial Stat
Create a 2ft Sphere of Light with 30 Feet Light Option 1: 40ft of Dim Light Light Option 2: 20ft of Umbral Light Sphere can be moved up to 30ft per Turn Can also Orbit / Follow a Target Creature Uses: At Will | Create/Move: Bonus Action |