Dreamguard
The Dreamguard exists solely to protect the plane of Somnia from outside forces and desire to keep it intact. Most of the members follow Walanai as she holds domain over Somnia, but it is not required for entry. The Dreamguard exists as a mirror faction of the Oblivionguard.
Weapons: The arsenal of the Dreamguard prefer the use of swords and spear-like weapons, but occasionally one will see a Savior with another type of weapon. All of their blades are made of gold, with small silver tips. Shields wearers and spellcasters are also very common.
Armor and Clothing: Their armor is most often a vibrant shade of purple with gold accents. Other plating is usually black. Saviors sometimes use white plates as well.
Beliefs:
- I will protect Somnia until I live there in death.
- I will stop any force from unlawfully entering Somnia.
- I will stop any force from doing harm to Somnia and the memories that reside within.
- No god or old one will stop me from carrying out my duty.
- Elite - Savior of Somnia
- Lieutenant - Guardian
- Adept - Protector
- Initiate - Pledge
Starter Stats:
- You are proficient with all swords, spears, and long stabby weapons.
- You also start with 15gp.
- In addition to this, you start with all Pledge benefits.
Rank Benefits:
Pledge:
- Skill Proficiencies: Insight
- Armor: Memoria Armor - (Breastplate) with Medium proficiency OR (Chain mail) with Heavy proficiency
- Items: You receive a small book with a creature's memories written in it. The creature is determined upon your entry to the Guard.
Protector:
- Weapon Proficiencies: You are proficient with all swords, spears, and long stabby weapons if you are not already.
- Ability Proficiencies: +1 Wisdom
- Items: New Badge of Rank
Guardian:
- Actions: You gain the Detect Poison and Disease Spell, with Wisdom as your spellcasting modifier. You can use this spell up to once per long rest.
- Armor: Guardian Armor - +1 AC to Memoria Armor
- Items: New Badge of Rank
Savior of Somnia:
- Skill Proficiencies: History
- Ability Proficiencies: +1 Intelligence, +1 Strength
- Actions: You may now cast Detect Poison and Disease up to three times per day.
- Armor: Savior Armor - +1 AC to Guardian Armor. +3 AC to Guardian Armor against Aberrations, Fey, Fiends, and Celestials.
- Weapon: You lose your weapons temporarily, sending them to the Somnia, to receive a magical modification from the Ga'Thug. However, you may reject this if you wish.
- Items: New Badge of Rank
Reference Board
Leader
Notable Members
Comments