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Dullahan

Dullahan Features

  • Ability Score Increase. Two ability scores of your choice each increase by 1.
  • Age. Dullahans reach physical maturity in their early twenties, but, similarly to elves, are not intellectually considered an adult until much later in their life, typically around 200 years old. They do not die of old age.
  • Alignment. Dullahans typically tend toward neutral alignments, as death comes for everyone.
  • Size. Dullahans have a heavy build and stand about a head and a half taller than humans. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Menacing. You gain proficiency in the Intimidation skill.
  • Reaper's Mysticism. You know the toll the dead cantrip and can cast it at will. When you reach 3rd level, you can cast comprehend languages once using this trait. When you reach 5th level, you can cast find steed once using this trait. Charisma is your spellcasting ability for these spells. You regain all expended uses of this trait when you complete a long rest.
  • Flaming Skull. Your skull burns with a vibrant colorful light that does not burn you or your clothes.  It can harm others if you allow it, and you may put it out at will.  If a creature is burned by your flames it takes 1d4 fire damage.
  • Consecrated Undead. You do not take excess damage from radiant sources and can walk in holy places without any harm to you.
  • Languages. You can speak, read, and write Common, Sylvan, and one other language of choice.
 

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