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Abadur

Abadar is the keeper of the First Vault, a divine trove that holds the perfect version of every type of creature and object. The Vault is home to the perfect longsword, the perfect shield, the perfect songbird, the perfect hammer, and even a perfect law. His followers do their best to emulate these perfect forms in their own way, whether through crafting a work of art, raising strong and healthy livestock, or passing laws that best serve the people in a community.   As the god of cities and laws, Abadar is a stern but just master. He rewards those who work hard and looks down on those who would cheat the system for their own gains. Abadar understands that not everyone gets a fair deal in the world of mortals, but he encourages his clergy to support laws that are as equitable as possible, enabling those of lower status to rise. The church frowns on slavery, believing that trade should always be fair and that no price offered can ever compensate the entirety of a creature’s life and labor.   The holy book of Abadar’s worshippers, The Order of Numbers, commands his followers to build cities and settlements where there are none, to work hard and trade in pursuit of wealth, and to follow the law while doing so.Through The Order of Numbers, Abadar teaches his clergy that following the law leads to wealth and comfort, and thus happiness. He teaches that discipline leads to keen judgment, which in turn leads to favorable deals, whether they relate to commerce, law, or other types of negotiations. While Abadar encourages the expansion of ordered society, he rejects hasty action and advises caution in all things. Abadaran clergy pass these tenets on to their congregations, teaching the layfolk about trade and commerce as a system for happiness. These teachings also impart the ideals of fairness and following the spirit of the law, while still respecting the letter thereof. One of the church’s most important lessons is the value of cooperation between citizens, as community is paramount to the health of a town and kingdom. However, they also recognize that self-interest is most individuals’ strongest motivation to increase their own standing and wealth.  

Divine Intercession

Abadar’s gifts take the form of riches, while his ire tends to cause offenders to lose wealth.   Minor Boon: Abadar warns his favored against those who might unfairly take advantage. Once, when someone rolls a success on a Deception check to Lie maliciously to you and you alone, they get a critical failure instead. Abadar typically chooses to grant this boon in response to an extremely consequential lie.   Moderate Boon: Abadar blesses all your enterprises, leading to financial success as all your ventures always seems to work out. If you roll a critical failure at a check to Earn Income, you get a failure instead. If you roll a success on a check to Earn Income, you earn twice the usual amount of income.   Major Boon: Your silver tongue is infallible, allowing you to reach a compromise if one is even remotely possible. Once per day, you know just what to offer to make a deal or broker a negotiation, and if you offer your divinely inspired deal, you can automatically receive a result of 20 + your Diplomacy modifier on your Diplomacy check instead of rolling. This does not increase your degree of success like rolling a 20 would. If there is legitimately nothing you could offer to reach an agreement, you learn that, and you don’t expend your daily use of the boon.   Minor Curse: Any time you steal, illegally harm or kill another creature, or undermine a law-abiding officer or court, a symbol or word describing your crime appears on a visible spot on your skin. This symbol cannot be removed or hidden with makeup (though it can be covered with clothing) and it doesn’t vanish until you make legal restitution for the crime, such as by serving your sentence.   Moderate Curse: Abadar curses all your enterprises, leading to financial disaster as all your ventures always seem to fail. The result of your check to Earn Income is always one degree of success worse than the one you rolled.   Major Curse: You become honest to a fault. You constantly suffer the critical failure effect of zone of truth. Additionally, you are always offered the worst possible option in a bargain.

Master of the First Vault

LN god of cities, law, merchants, and wealth   Allies Asmodeus, Erastil, Iomedae, Irori, Shelyn, Torag   Enemies Lamashtu, Norgorber, Rovagug   Temples banks, cathedrals, courthouses   Worshippers architects, bankers, lawmakers   Sacred Animal monkey   Sacred Colors gold and silver   Divine Ability Constitution or Intelligence   Alternate Domains duty

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