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Between a Rock and a Hard Place

Plot: As the party is approaching the Gahn'Drak Caves, they hear a distant voice shouting for help. If the party goes to check it out, they will find Gundri, a young dwarf ranger, who has found himself trapped due to a rock slide. He sustained some minor injuries in the slide, but is awake and stable   Objective: The party can choose to rescue Gundri by making a series of skill checks to free him from the rocks and subsequently heal his wounds   Dialogue: "Thank the gods! I thought for sure I would die here, either by the rock or by the blasted Kobolds!" "I was out here looking for my father, Gunaar; What brought you to the caves?" "Aye lads, I'll help ya. I know of a secret path round the mountain that I've seen the Kobolds using. I bet if we go that way, we can sneak past the guards in the entrance."   Timeline: It will take the party around 20 minutes to free Gundri. The 20 minutes is broken into 4 turns with a skill check for the actions they are making each time. During this time, secret checks will be made every 'turn' for Kobold Patrols. The party can try and fight the Kobold Scout, or hide from it. If someone is standing watch, the DC to hide is lowered to a 10, otherwise it is a 15. Once Gundri is free, they can take the hidden path to the caves, skipping the first level of the dungeon. This will take around 30 minutes.   Encounters: The party has chances to encounter Kobold Patrols, made up of 2 Kobold Scouts. This can't happen more than twice during the rescue.   Consequences: The party will bypass the first level of the dungeon. Gundri will assist the party until he finds his father's remains before the party makes it to the boss room. Gundri will gather what is left of his father and wish the party well, in addition to leaving them 3 spike snares.
Gundri Gunaarson
Perception +10 special senses as per ancestry   Languages Common, Dwarven   Skills Acrobatics +6 Athletics +5, Nature +6, Stealth +6, Survival +6   Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha 0   Items light mace, main-gauche shortbow, hide armor   AC 16; Fort +7, Ref +8, Will +6   HP 24   Hunt Prey (1 Action) The Ranger designates a single creature they can see and hear as their prey. The Ranger gains a +2 circumstance bonus to Perception checks to Seek the prey.   Hunter’s Precision The first time the Ranger hits their hunted prey in a round, they also deal 1d8 additional precision damage. At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.   Disrupt Prey (1 Action) Trigger: The Ranger’s hunted prey is within reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using. Effect: Make a melee Strike against the prey. If the attack is a critical hit, the Ranger disrupts the triggering action.   Speed 20 ft   Melee Light mace +7 (agile, finesse, shove), Damage 1d6+3 bludgeoning   Melee Main-gauche +7 (agile, disarm, finesse, parry, versatile S), Damage 1d4+3 piercing   Ranged Shortbow +7 (deadly d10, range increment 60 feet), Damage 1d6+3 piercing
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