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Gozreh

Gozreh is a deity of two aspects, depicted in art as one, the other, or both, depending on where the piece is featured. When coming from the ocean, she is shown as a woman with hair made of sea-foam rising waist-high from the waves. Over land and from the sky, he is drawn as an old man with a long beard, flecked black and gray by storm clouds with eyes of lightning. When depicted together, such as along shorelines, the two are portrayed reaching towards each other, their fingers separated by the smallest of margins. Yet these aspects are not separate: they represent the Wind and the Waves, but the deity is both of them and also neither, for they transcend the mortal concepts of gender and body.   Much like the winds and seas, Gozreh is temperamental and prone to sudden outbursts of wrath. They see all, flitting from the north breeze to the eyes of a starling to the roots of a mighty oak on the other side of the world. Those who pollute nature or destroy the unspoiled wilds might feel a sudden storm of Gozreh’s wrath descending upon them, but such fits are unpredictable and indiscriminate, sometimes striking years later and upturning the lives of nearby innocents with no tie to the original trespass. While Gozreh is volatile, they are not malicious. Their rage ceases as quickly as it begins, leaving the sky and waters calm again. The Wind and the Waves sees and feels everything at once, and they do not have the luxury of remaining focused on a single act of desecration for long.   identities. The deity’s dual nature resonates with these worshippers, and the faith accepts all identities as part of the natural order. The church doesn’t place an emphasis on marriage in particular, and seasonal trysts are equally as common among worshippers as unions that last for life. Members of some of the more secluded sects of the faith remain celibate and isolated, residing in the most remote mountains or shoreline caves and reflecting on Gozreh’s independence from relationships—after all, as a deity of dual natures, Gozreh is never truly alone.   Most of Gozreh’s followers wear their hair long—sometimes all the way to the ground—and weave seaweed, coral, or shells into it in intricate patterns. Clergy who can do so grow their beards long, often braiding them into tangled tresses. It is not uncommon for Gozran priests to grow their beards or hair to provide nesting material for small, local creatures, matting their hair over several months before cutting this hair to create small nests. Only the occasional priest houses small birds, frogs, or rodents in their hair while it is still attached.  

DIVINE INTERCESSION

  Gozreh is pleased when their creatures and waterways are treated with respect but quick to show their displeasure.   Minor Blessing: Gozreh grants their guidance while at sea. You are under the constant effects of know direction and become trained in Sailing Lore (or another Lore skill if you are already trained in Sailing Lore).   Moderate Blessing: You gain the touch of the sea. You can breathe underwater and gain a swim Speed equal to your land Speed.   Major Blessing: Gozreh has blessed you with their wind in your stride. You gain a +30-foot status bonus to your Speeds, and you gain a fly Speed equal to your land Speed.   Minor Curse: Lightning begins to strike twice. You gain weakness 5 to electricity, and any natural or magical bolts of lightning always target you rather than the other creatures around you.   Moderate Curse: The current of the waves constantly fights against you, putting you at risk of drowning any time you must Swim. You lose any swim Speed you have, unless it’s your only Speed, in which case you take a –20-foot status penalty to your swim Speed. When you roll an Athletics check to Swim, you always use the outcome for one degree of success worse than the result of your roll.   Major Curse: Those who displease Gozreh are shunned by nature itself. All animals and nonsapient plant creatures are hostile to you, and any animal companion or familiar abandons you. Sapient plants’ attitude toward you begins two categories worse than normal, as something about you seems repugnant to them. While plants and animals might not attack you outright if it’s not normally in their nature to do so when they are hostile, dogs growl at you, cats hiss, and so on.

The Wind and the Waves

  N god of nature, the sea, and weather   Allies Desna, Erastil   Enemies Nethys, Rovagug, Urgathoa   Temples areas of great natural beauty, lighthouses, mills, shorelines   Worshippers druids, explorers, fishers, hermits, survivalists   Sacred Animal all   Sacred Colors blue and green   Divine Ability Constitution or Wisdom   Alternate Domain cold, lightning

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