Isaac, Scout Leader
Isaac is the Scout Leader of the northern tribe. He is a proven warrior of many years, and a valuable guide in the local wilderness. His personality is headstrong and stubborn, though he can be convinced to follow a different path with adequate social skills.
Perception +14
Languages Common
Skills Acrobatics +11 Athletics +10, Nature +9, Stealth
+10, Survival +9
Str +3, Dex +4, Con +2, Int +0, Wis +3, Cha 0
Items hatchets x2, shortbow, leather armor
AC 21; Fort +10, Ref +11, Will +10
HP 72
Hunt Prey 1 Action The Ranger designates a single creature
they can see and hear as their prey. The Ranger gains
a +2 circumstance bonus to Perception checks to Seek
the prey.
Hunter’s Flurry The Ranger’s multiple attack penalty
for attacks against their hunted prey is –3 (–2 with an
agile weapon) on their second attack of the turn
instead of –5, and –6 (–4 with an agile weapon) on
their third or subsequent attack of the turn, instead of
–10.
Disrupt Prey (Reaction) Trigger: The Ranger’s hunted prey is
within reach, and it uses a manipulate action, uses a
move action, or leaves a square during a move action
it’s using. Effect: Make a melee Strike against the
prey. If the attack is a critical hit, the Ranger disrupts
the triggering action.
Speed 25 ft
Melee Hatchet +12 (agile, finesse, versatile S),
Damage 2d6+5 slashing
Ranged Shortbow +12 (deadly d10, range increment
60 feet), Damage 1d8+6 piercing
Class DC/Spells DC 18, attack +10
Twin Takedown 1 Action When wielding two weapons or a
weapon and natural attack such as a claw or jaw
attack, the Ranger swiftly attacks their hunted prey
with both. Make two Strikes against the hunted prey,
one with each weapon. If both hit the same hunted
prey, combine their damage for the purpose of its
resistances and weaknesses. Apply the multiple attack
penalty to each Strike normally.
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