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Isaac, Scout Leader

Isaac is the Scout Leader of the northern tribe. He is a proven warrior of many years, and a valuable guide in the local wilderness. His personality is headstrong and stubborn, though he can be convinced to follow a different path with adequate social skills.   Perception +14   Languages Common   Skills Acrobatics +11 Athletics +10, Nature +9, Stealth +10, Survival +9   Str +3, Dex +4, Con +2, Int +0, Wis +3, Cha 0   Items hatchets x2, shortbow, leather armor   AC 21; Fort +10, Ref +11, Will +10 HP 72   Hunt Prey 1 Action The Ranger designates a single creature they can see and hear as their prey. The Ranger gains a +2 circumstance bonus to Perception checks to Seek the prey.   Hunter’s Flurry The Ranger’s multiple attack penalty for attacks against their hunted prey is –3 (–2 with an agile weapon) on their second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on their third or subsequent attack of the turn, instead of –10.   Disrupt Prey (Reaction) Trigger: The Ranger’s hunted prey is within reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using. Effect: Make a melee Strike against the prey. If the attack is a critical hit, the Ranger disrupts the triggering action.   Speed 25 ft   Melee Hatchet +12 (agile, finesse, versatile S), Damage 2d6+5 slashing   Ranged Shortbow +12 (deadly d10, range increment 60 feet), Damage 1d8+6 piercing   Class DC/Spells DC 18, attack +10   Twin Takedown 1 Action When wielding two weapons or a weapon and natural attack such as a claw or jaw attack, the Ranger swiftly attacks their hunted prey with both. Make two Strikes against the hunted prey, one with each weapon. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply the multiple attack penalty to each Strike normally.

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