For those who revel in the corruption of the pure or who find themselves
spurned and neglected by a world that despises their differences, Lamashtu
offers respite among her grotesque brood. The Mother of Monsters readily
accepts mortals into her fold and has made it her goal to twist mortal life toward
her abhorrent ideals. Her intervention is widely known to inflict corruptions
and terrible nightmares. Ostracized individuals who share her ideals will find
this intervention a boon, while others treat similar events as horrible curses.
Above all else, Lamashtu desires the proliferation, permeation, and dominance
of her children. Her touch upon the mortal world reveals the repugnant flaws
among those considered to be beautiful and moral. She and her
followers seek opportunities to rip the veil of innocence
from every creature and reveal the writhing, heinous
potential in a hypocritical world.
Lamashtu encourages
her worshippers to embrace
monstrosity and may assist in
this endeavor by granting torturous
nightmares to unlock their minds
to the might and truth she
offers. Their corrupted
imaginations fabricate ever
more horrendous images for Lamashtu to introduce into reality. Devotees sacrifice the flesh and bone of
conquered beasts and their enemies to provide building material for their mother to mold new monstrous brethren or to grant the gift of mutation to her faithful.
Lamashtans spread their goddess’s doctrine via a variety of paths. Warriors
protect the brood alongside their monstrous siblings. Healers focus on keeping
followers alive through multiple births and are talented in ensuring wounds
form atrocious scars. Caretakers with the strength to manage the church’s
monstrous children are rewarded with blessings by the goddess to aid
them in their duties. Worshippers of all kinds are likely to venture
into the world as missionaries, recruiting shunned individuals and
forsaken communities to benefit the prosperity of the brood.
When those not among Lamashtu’s faithful feel her presence, it is an
omen of unimaginable misfortune. Communities subjugated by monsters and
demons may find themselves pleading with Lamashtu to spare them from her
children’s wrath. Expectant parents who wake in the night from traumatizing
nightmares fear what horrors their offspring may bring.
DIVINE INTERCESSION
Lamashtu rewards kinship with monsters and brutal dominance in combat.
Those who offend her serve the brood as prey or unwilling sacrifices.
Minor Boon: Lamashtu’s touch mutates a part of your body. You gain either
an unarmed Strike that deals 1d6 damage or one that deals 1d4 damage and has
the finesse and agile traits. Whether the attack deals bludgeoning, slashing, or
piercing damage depends on the mutation. If the unarmed Strike replaces a limb,
you can still use the mutated limb for its original functions. Lamashtu chooses the
form and function of your mutation.
Moderate Boon: You spread Lamashtu’s nightmares everywhere you go. You
can cast confusion once per day as an divine innate spell.
Major Boon: Lamashtu uses your body to birth a new monster, regardless of
your gender. Once per day, you can spend 1 minute to birth a monster determined
by the GM, which rips its way from your belly. The monster’s level is up to your
level and it does as it pleases, following Lamashtu’s will, though it doesn’t attack
you unless you have lost her favor. You are drained 3 from the ordeal.
Minor Curse: Horrid visions torment your mind, overlaying reality at
inopportune times. You treat everything around you as if it was concealed.
Moderate Curse: Lamashtu marks you as prey. Any creature with imprecise
or better scent can smell you from 100 × the usual range of their scent and can’t
shake the feeling that you smell like prey, so they might attack you even if they
would normally avoid attacking creatures of your ancestry. This smell doesn’t
magically compel their action, and the scent of prey doesn’t overcome a deeper
bond such as that with an animal companion.
Major Curse: Your dreams are an unending stream of nightmares. You need 16
hours of rest to try to get enough sleep to recover resources in daily preparation
that normally require an 8-hour rest, and even then, you must succeed at a DC 15
flat check to do so, and you are still fatigued on a successful check.
Mother of Monsters
CE goddess of aberrance, monsters, and nightmares
Allies None
Enemies Abadar, Asmodeus, Desna, Iomedae, Rovagug, Sarenrae
Temples caverns, ruined buildings, abandoned orphanages
Worshippers gnolls, goblins, monsters, outcasts
Sacred Animal jackal
Sacred Colors red and yellow
Divine Ability Constitution or Strength
Alternate Domains change
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