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Harpies


HARPY

3 known special species of Harpies (singluar = Harpy) in Esau

Harpy (standard)
Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 (7d8+7)
Speed 20 ft., fly 40 ft.
STR = 12 (+1
DEX = 13 (+1
CON = 12 (+1
INT = 7 (-2
WIS = 10 (+0
CHA = 13 (+1)
Senses passive Perception = 10;
Languages = Common
Challenge 1 (200 XP)
Actions
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time.
The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies.
If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns.
If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.



Rube Harpy:
A face of a woman; brown skin; crooked pointy ears; song of beauty; Claws = sharp talons of feet/hands; Wings = brown long feathers (red and white tips; messy creatures leave trash around)
Locations = Genx region (mainly)
Armor Class 12;
Hit Points 48 (8d8+7
Charisma = 13 (+1
Spell Saving DC 11


Lappit Harpy:
A face of pale skinned women; song of beauty; Claws = on feet; Wings = no hands; black feathers and hair
Locations - The Graven Highlands (Gert region, Malnax), Fogi Island and Kutloc
Armor Class 14;
Hit Points 55 (9d8+7
Charisma = 14 (+2
Spell Saving DC 13


Dark Harpy:
Black skin; white hair; fangs; claws/talons; red wings
Locations = Munlef region - especially around ruins of the Amber Tower in The Seekers Moor ; Gert region in trees at one end of The Scar.
Armor Class 16;
Hit Points 78 (10d8+7
Charisma = 17 (+3
Spell Saving DC 16


Basic Information

Anatomy

A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.

Genetics and Reproduction

lays eggs

Dietary Needs and Habits

meat - known to steal livestock

Additional Information

Perception and Sensory Capabilities

Sadistic Cowards
Gruesome Collectors

Scientific Name
Harpias
Geographic Distribution

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