Dimeritium Sickness
Causes
Extended or extreme exposure to Dimeritium
Symptoms
Stage 0: Immediate exposure - Those who can only cast cantrips will not go past this stage
- All spell casting ceases to function
- No spells can be cast
- Concentration on spells that require it is broken
- All innate magical abilities cease to function.
- Mild headache and dizziness
- Disadvantage on ability checks
- Headaches and dizziness become more severe.
- Slight nausea
- Speed is halved
- Nausea becomes more severe
- Vomiting
- Excessive sweating
- Decreased appetite
- Disadvantage on all attack rolls and saving throws
- Extreme nausea
- Fatigue
- Blurred vision
- Fever
- Numbness or tingling in hands
- Movement feels stiff and difficult to accomplish
- Speed is reduced to 5 feet
Treatment
Remove the source of exposure and time to recover.
Stage 4 to Stage 3 - Five to ten minutes after removal. Spellcasting becomes available at Stage 3 though all other symptoms remain.
Stage 3 to Stage 2 - Four hours
Stage 2 to Stage 1 - Eight hours
Full recovery - 16 hours
If the afflicted did not reach stage 4, then recovery times are halved. Regardless of what stage the afflicted is at, spell casting will return five minutes after the source of Dimeritium is removed from their person. Exception, if the source of Dimeritium is removed while the afflicted is still at stage 0, then spell casting returns within 1d6 rounds.
Prognosis
Dimeritium sickness is not life-threatening. However, nausea can make it difficult for the afflicted to maintain a proper diet and other forms of self-care. While the disease itself is not life-threatening, if left to fend for themselves, the afflicted will likely die from malnutrition or more likely dehydration.
Affected Groups
Spellcasters only
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