Inisha Arklow
Inisha Arklow’s career in the Arcane Bastion came to end when she tried, unsuccessfully, to seduce Archmage Vendell. Arklow wanted him to grant her a place on an exclusive planar expedition, but she didn’t count on his zone of truth spell transforming her seduction attempt into a relentless character roasting.
A student of primal magic, Arklow had hoped to study it at its source – the mysterious Feywild. With her planar-hoping plans in tatters, she instead sought out the Wayfarers – who often crossed paths with satyrs and pixies in central Raskmoor. She hoped that contact with these fey creatures would advance her studies, but the confrontation that followed left several wayfarers bewitched by an angry nymph. Arklow – ironically resilient to the nymph’s seductive magic – reached a truce and saved her allies.
Now a Lodge veteran of eight years, Arklow is valued by her peers for her planar knowledge, problem-solving and quick wit. However, her impatience and intolerance of fools often gets her in trouble.
A student of primal magic, Arklow had hoped to study it at its source – the mysterious Feywild. With her planar-hoping plans in tatters, she instead sought out the Wayfarers – who often crossed paths with satyrs and pixies in central Raskmoor. She hoped that contact with these fey creatures would advance her studies, but the confrontation that followed left several wayfarers bewitched by an angry nymph. Arklow – ironically resilient to the nymph’s seductive magic – reached a truce and saved her allies.
Now a Lodge veteran of eight years, Arklow is valued by her peers for her planar knowledge, problem-solving and quick wit. However, her impatience and intolerance of fools often gets her in trouble.
Children
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